Properties |
Links |
Reactions |
| AI\Ability Settings\Camera: parameters | AI_Camera | ||
|---|---|---|---|
| Scan Angle 1 (deg) | float | ||
| Scan Angle 2 | float | ||
| Scan Speed (deg/msec) | float | ||
| AI\Ability Settings\Combat: Non-hostile | AI_NonHst | integer (enum) | |
|---|---|---|---|
| Never | 0 | ||
| Always to player | 1 | ||
| To player until damaged | 2 | ||
| To player until threatened | 3 | ||
| Until damaged | 4 | ||
| Until threatened | 5 | ||
| Always | 6 | ||
| AI\Ability Settings\Device: parameters | AI_Device | ||
|---|---|---|---|
| Raise/Lower Joint | integer | ||
| Inactive Posn | float | ||
| Active Posn | float | ||
| Raise/Lower Speed | float | ||
| Rotational Joint | integer | ||
| Facing Epsilon | float | ||
| AI\Ability Settings\Flee: Condition for flee | AI_FleeConds | ||
|---|---|---|---|
| Condition | integer (enum) | ||
| Never | 0 | ||
| On low alert | 1 | ||
| On moderate alert | 2 | ||
| On high alert | 3 | ||
| On low hitpoints | 4 | ||
| On threat | 5 | ||
| Pct Hitpoints | integer | ||
| Not if # of friends >= | integer | ||
| AI\Ability Settings\Frog-beast: Explode range | DAI_FrogExpl | float | |
|---|---|---|---|
| AI\Ability Settings\HtoHCombat: Audio Response | HTHAudioResp | vector | |
|---|---|---|---|
| AI\Ability Settings\HtoHCombat: Distances | HTHCombatDist | vector | |
|---|---|---|---|
| AI\Ability Settings\HtoHCombat: Grunt Always | HTHGruntAlways | boolean | |
|---|---|---|---|
| AI\Ability Settings\HtoHCombat: Motion Response | HTHMotionResp | vector | |
|---|---|---|---|
| AI\Ability Settings\Idle: Returns to origin | AI_IdlRetOrg | boolean | |
|---|---|---|---|
| AI\Ability Settings\Idling: Directions | AI_IdleDirs | ||
|---|---|---|---|
| Min. facing switch time | integer | ||
| Max. facing switch time | integer | ||
| Facing 1: direction | integer | ||
| weight | integer | ||
| Facing 2: direction | integer | ||
| weight | integer | ||
| Facing 3: direction | integer | ||
| weight | integer | ||
| AI\Ability Settings\Idling: Should fidget | AI_Fidget | boolean | |
|---|---|---|---|
| AI\Ability Settings\Inform: Response options | AI_InfRsp | ||
|---|---|---|---|
| Ignore informs | boolean | ||
| No default investigate | boolean | ||
| Response: Step 1 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 2 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| AI\Ability Settings\Inform\Expiration | AI_InfExp | integer | |
|---|---|---|---|
| AI\Ability Settings\Inform\Inform delay | AI_InfDly | integer | |
|---|---|---|---|
| AI\Ability Settings\Inform\Inform others | AI_InfOtr | boolean | |
|---|---|---|---|
| AI\Ability Settings\Inform\Max. Passes | AI_InfMxP | integer | |
|---|---|---|---|
| AI\Ability Settings\Inform\Min. dist to informed | AI_InfDst | integer | |
|---|---|---|---|
| AI\Ability Settings\Investigation: Style | AI_InvKnd | integer (enum) | |
|---|---|---|---|
| Normal | 0 | ||
| Don't investigate | 1 | ||
| AI\Ability Settings\Non-combat: Respond to damage | AI_NCDmRsp | boolean | |
|---|---|---|---|
| AI\Ability Settings\Patrol: Does patrol | AI_Patrol | boolean | |
|---|---|---|---|
| AI\Ability Settings\Patrol: Random sequence | AI_PtrlRnd | boolean | |
|---|---|---|---|
| AI\Ability Settings\Ranged Combat | AIRCProp | ||
|---|---|---|---|
| Minimum Distance | integer | ||
| Ideal Distance | integer | ||
| Firing Delay | float | ||
| Cover Desire | integer (enum) | ||
| Very Low | 0 | ||
| Low | 1 | ||
| Moderate | 2 | ||
| High | 3 | ||
| Very High | 4 | ||
| Decay Speed | float | ||
| Fire While Moving | integer (enum) | ||
| Never | 0 | ||
| Very Rarely | 1 | ||
| Rarely | 2 | ||
| Sometimes | 3 | ||
| Often | 4 | ||
| Very Often | 5 | ||
| AI\Ability Settings\Turret: parameters | AI_Turret | ||
|---|---|---|---|
| Fire Epsilon | float | ||
| AI\AI Core\AI | AI | ||
|---|---|---|---|
| Behavior set | string | ||
| AI\AI Core\Alertness cap | AI_AlertCap | ||
|---|---|---|---|
| Max level | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| Min level | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| Min relax after peak | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| AI\AI Core\Alertness sense multipliers | AI_AlSnMul | ||
|---|---|---|---|
| Alert 0: XY angle mult | float | ||
| Alert 0: Z angle mult | float | ||
| Alert 0: Range mult | float | ||
| Alert 0: Knowledge mult | float | ||
| Alert 1: XY angle mult | float | ||
| Alert 1: Z angle mult | float | ||
| Alert 1: Range mult | float | ||
| Alert 1: Knowledge mult | float | ||
| Alert 2: XY angle mult | float | ||
| Alert 2: Z angle mult | float | ||
| Alert 2: Range mult | float | ||
| Alert 2: Knowledge mult | float | ||
| Alert 3: XY angle mult | float | ||
| Alert 3: Z angle mult | float | ||
| Alert 3: Range mult | float | ||
| Alert 3: Knowledge mult | float | ||
| Combat knowledge mult | float | ||
| AI\AI Core\Awareness capacitor | AI_AwareCap | ||
|---|---|---|---|
| Discharge time 1 | integer | ||
| Discharge time 2 | integer | ||
| Discharge time 3 | integer | ||
| AI\AI Core\Awareness delay (react time) | AI_AwrDel2 | ||
|---|---|---|---|
| Reaction time to two | integer | ||
| Reaction time to three | integer | ||
| Retrigger two delay | integer | ||
| Retrigger three delay | integer | ||
| Ignore delay range | integer | ||
| AI\AI Core\Broadcast customization | AI_BcstSet | ||
|---|---|---|---|
| Broadcasts disabled | boolean | ||
| Custom 1: Broadcast | integer (enum) | ||
| Sleeping | 0 | ||
| Alert zero broadcast | 1 | ||
| Alert one broadcast | 2 | ||
| Alert two broadcast | 3 | ||
| Alert three broadcast | 4 | ||
| Alert to one | 5 | ||
| Alert to two | 6 | ||
| Alert to three | 7 | ||
| Spot player | 8 | ||
| Alert down from one | 9 | ||
| Lost contact | 10 | ||
| Charge | 11 | ||
| Shoot | 12 | ||
| Flee | 13 | ||
| Friend | 14 | ||
| Alarm | 15 | ||
| Attack | 16 | ||
| Attack success | 17 | ||
| Block success | 18 | ||
| Detect block | 19 | ||
| Blocked | 20 | ||
| Hit no damage | 21 | ||
| Hit high damage | 22 | ||
| Hit low damage | 23 | ||
| Hit ambush | 24 | ||
| Die loud | 25 | ||
| Die soft | 26 | ||
| Found body | 27 | ||
| Something mising | 28 | ||
| Security breach | 29 | ||
| Small anomaly | 30 | ||
| Large anomaly | 31 | ||
| Saw intruder | 32 | ||
| Saw body | 33 | ||
| Saw missing | 34 | ||
| Saw something unspecific | 35 | ||
| Out of reach | 36 | ||
| Type | integer (enum) | ||
| Normal | 0 | ||
| No broadcast | 1 | ||
| Custom concept | 2 | ||
| Custom concept | string | ||
| Additional tags | string | ||
| Custom 2: Broadcast | integer (enum) | ||
| Sleeping | 0 | ||
| Alert zero broadcast | 1 | ||
| Alert one broadcast | 2 | ||
| Alert two broadcast | 3 | ||
| Alert three broadcast | 4 | ||
| Alert to one | 5 | ||
| Alert to two | 6 | ||
| Alert to three | 7 | ||
| Spot player | 8 | ||
| Alert down from one | 9 | ||
| Lost contact | 10 | ||
| Charge | 11 | ||
| Shoot | 12 | ||
| Flee | 13 | ||
| Friend | 14 | ||
| Alarm | 15 | ||
| Attack | 16 | ||
| Attack success | 17 | ||
| Block success | 18 | ||
| Detect block | 19 | ||
| Blocked | 20 | ||
| Hit no damage | 21 | ||
| Hit high damage | 22 | ||
| Hit low damage | 23 | ||
| Hit ambush | 24 | ||
| Die loud | 25 | ||
| Die soft | 26 | ||
| Found body | 27 | ||
| Something mising | 28 | ||
| Security breach | 29 | ||
| Small anomaly | 30 | ||
| Large anomaly | 31 | ||
| Saw intruder | 32 | ||
| Saw body | 33 | ||
| Saw missing | 34 | ||
| Saw something unspecific | 35 | ||
| Out of reach | 36 | ||
| Type | integer (enum) | ||
| Normal | 0 | ||
| No broadcast | 1 | ||
| Custom concept | 2 | ||
| Custom concept | string | ||
| Additional tags | string | ||
| Custom 3: Broadcast | integer (enum) | ||
| Sleeping | 0 | ||
| Alert zero broadcast | 1 | ||
| Alert one broadcast | 2 | ||
| Alert two broadcast | 3 | ||
| Alert three broadcast | 4 | ||
| Alert to one | 5 | ||
| Alert to two | 6 | ||
| Alert to three | 7 | ||
| Spot player | 8 | ||
| Alert down from one | 9 | ||
| Lost contact | 10 | ||
| Charge | 11 | ||
| Shoot | 12 | ||
| Flee | 13 | ||
| Friend | 14 | ||
| Alarm | 15 | ||
| Attack | 16 | ||
| Attack success | 17 | ||
| Block success | 18 | ||
| Detect block | 19 | ||
| Blocked | 20 | ||
| Hit no damage | 21 | ||
| Hit high damage | 22 | ||
| Hit low damage | 23 | ||
| Hit ambush | 24 | ||
| Die loud | 25 | ||
| Die soft | 26 | ||
| Found body | 27 | ||
| Something mising | 28 | ||
| Security breach | 29 | ||
| Small anomaly | 30 | ||
| Large anomaly | 31 | ||
| Saw intruder | 32 | ||
| Saw body | 33 | ||
| Saw missing | 34 | ||
| Saw something unspecific | 35 | ||
| Out of reach | 36 | ||
| Type | integer (enum) | ||
| Normal | 0 | ||
| No broadcast | 1 | ||
| Custom concept | 2 | ||
| Custom concept | string | ||
| Additional tags | string | ||
| Custom 4: Broadcast | integer (enum) | ||
| Sleeping | 0 | ||
| Alert zero broadcast | 1 | ||
| Alert one broadcast | 2 | ||
| Alert two broadcast | 3 | ||
| Alert three broadcast | 4 | ||
| Alert to one | 5 | ||
| Alert to two | 6 | ||
| Alert to three | 7 | ||
| Spot player | 8 | ||
| Alert down from one | 9 | ||
| Lost contact | 10 | ||
| Charge | 11 | ||
| Shoot | 12 | ||
| Flee | 13 | ||
| Friend | 14 | ||
| Alarm | 15 | ||
| Attack | 16 | ||
| Attack success | 17 | ||
| Block success | 18 | ||
| Detect block | 19 | ||
| Blocked | 20 | ||
| Hit no damage | 21 | ||
| Hit high damage | 22 | ||
| Hit low damage | 23 | ||
| Hit ambush | 24 | ||
| Die loud | 25 | ||
| Die soft | 26 | ||
| Found body | 27 | ||
| Something mising | 28 | ||
| Security breach | 29 | ||
| Small anomaly | 30 | ||
| Large anomaly | 31 | ||
| Saw intruder | 32 | ||
| Saw body | 33 | ||
| Saw missing | 34 | ||
| Saw something unspecific | 35 | ||
| Out of reach | 36 | ||
| Type | integer (enum) | ||
| Normal | 0 | ||
| No broadcast | 1 | ||
| Custom concept | 2 | ||
| Custom concept | string | ||
| Additional tags | string | ||
| Custom 5: Broadcast | integer (enum) | ||
| Sleeping | 0 | ||
| Alert zero broadcast | 1 | ||
| Alert one broadcast | 2 | ||
| Alert two broadcast | 3 | ||
| Alert three broadcast | 4 | ||
| Alert to one | 5 | ||
| Alert to two | 6 | ||
| Alert to three | 7 | ||
| Spot player | 8 | ||
| Alert down from one | 9 | ||
| Lost contact | 10 | ||
| Charge | 11 | ||
| Shoot | 12 | ||
| Flee | 13 | ||
| Friend | 14 | ||
| Alarm | 15 | ||
| Attack | 16 | ||
| Attack success | 17 | ||
| Block success | 18 | ||
| Detect block | 19 | ||
| Blocked | 20 | ||
| Hit no damage | 21 | ||
| Hit high damage | 22 | ||
| Hit low damage | 23 | ||
| Hit ambush | 24 | ||
| Die loud | 25 | ||
| Die soft | 26 | ||
| Found body | 27 | ||
| Something mising | 28 | ||
| Security breach | 29 | ||
| Small anomaly | 30 | ||
| Large anomaly | 31 | ||
| Saw intruder | 32 | ||
| Saw body | 33 | ||
| Saw missing | 34 | ||
| Saw something unspecific | 35 | ||
| Out of reach | 36 | ||
| Type | integer (enum) | ||
| Normal | 0 | ||
| No broadcast | 1 | ||
| Custom concept | 2 | ||
| Custom concept | string | ||
| Additional tags | string | ||
| Custom 6: Broadcast | integer (enum) | ||
| Sleeping | 0 | ||
| Alert zero broadcast | 1 | ||
| Alert one broadcast | 2 | ||
| Alert two broadcast | 3 | ||
| Alert three broadcast | 4 | ||
| Alert to one | 5 | ||
| Alert to two | 6 | ||
| Alert to three | 7 | ||
| Spot player | 8 | ||
| Alert down from one | 9 | ||
| Lost contact | 10 | ||
| Charge | 11 | ||
| Shoot | 12 | ||
| Flee | 13 | ||
| Friend | 14 | ||
| Alarm | 15 | ||
| Attack | 16 | ||
| Attack success | 17 | ||
| Block success | 18 | ||
| Detect block | 19 | ||
| Blocked | 20 | ||
| Hit no damage | 21 | ||
| Hit high damage | 22 | ||
| Hit low damage | 23 | ||
| Hit ambush | 24 | ||
| Die loud | 25 | ||
| Die soft | 26 | ||
| Found body | 27 | ||
| Something mising | 28 | ||
| Security breach | 29 | ||
| Small anomaly | 30 | ||
| Large anomaly | 31 | ||
| Saw intruder | 32 | ||
| Saw body | 33 | ||
| Saw missing | 34 | ||
| Saw something unspecific | 35 | ||
| Out of reach | 36 | ||
| Type | integer (enum) | ||
| Normal | 0 | ||
| No broadcast | 1 | ||
| Custom concept | 2 | ||
| Custom concept | string | ||
| Additional tags | string | ||
| Custom 7: Broadcast | integer (enum) | ||
| Sleeping | 0 | ||
| Alert zero broadcast | 1 | ||
| Alert one broadcast | 2 | ||
| Alert two broadcast | 3 | ||
| Alert three broadcast | 4 | ||
| Alert to one | 5 | ||
| Alert to two | 6 | ||
| Alert to three | 7 | ||
| Spot player | 8 | ||
| Alert down from one | 9 | ||
| Lost contact | 10 | ||
| Charge | 11 | ||
| Shoot | 12 | ||
| Flee | 13 | ||
| Friend | 14 | ||
| Alarm | 15 | ||
| Attack | 16 | ||
| Attack success | 17 | ||
| Block success | 18 | ||
| Detect block | 19 | ||
| Blocked | 20 | ||
| Hit no damage | 21 | ||
| Hit high damage | 22 | ||
| Hit low damage | 23 | ||
| Hit ambush | 24 | ||
| Die loud | 25 | ||
| Die soft | 26 | ||
| Found body | 27 | ||
| Something mising | 28 | ||
| Security breach | 29 | ||
| Small anomaly | 30 | ||
| Large anomaly | 31 | ||
| Saw intruder | 32 | ||
| Saw body | 33 | ||
| Saw missing | 34 | ||
| Saw something unspecific | 35 | ||
| Out of reach | 36 | ||
| Type | integer (enum) | ||
| Normal | 0 | ||
| No broadcast | 1 | ||
| Custom concept | 2 | ||
| Custom concept | string | ||
| Additional tags | string | ||
| Custom 8: Broadcast | integer (enum) | ||
| Sleeping | 0 | ||
| Alert zero broadcast | 1 | ||
| Alert one broadcast | 2 | ||
| Alert two broadcast | 3 | ||
| Alert three broadcast | 4 | ||
| Alert to one | 5 | ||
| Alert to two | 6 | ||
| Alert to three | 7 | ||
| Spot player | 8 | ||
| Alert down from one | 9 | ||
| Lost contact | 10 | ||
| Charge | 11 | ||
| Shoot | 12 | ||
| Flee | 13 | ||
| Friend | 14 | ||
| Alarm | 15 | ||
| Attack | 16 | ||
| Attack success | 17 | ||
| Block success | 18 | ||
| Detect block | 19 | ||
| Blocked | 20 | ||
| Hit no damage | 21 | ||
| Hit high damage | 22 | ||
| Hit low damage | 23 | ||
| Hit ambush | 24 | ||
| Die loud | 25 | ||
| Die soft | 26 | ||
| Found body | 27 | ||
| Something mising | 28 | ||
| Security breach | 29 | ||
| Small anomaly | 30 | ||
| Large anomaly | 31 | ||
| Saw intruder | 32 | ||
| Saw body | 33 | ||
| Saw missing | 34 | ||
| Saw something unspecific | 35 | ||
| Out of reach | 36 | ||
| Type | integer (enum) | ||
| Normal | 0 | ||
| No broadcast | 1 | ||
| Custom concept | 2 | ||
| Custom concept | string | ||
| Additional tags | string | ||
| AI\AI Core\Efficiency settings | AI_Efficiency | ||
|---|---|---|---|
| Enabled | boolean | ||
| Super effic. Enter dist sq. | float | ||
| Super effic. Enter Z | float | ||
| Super effic. Exit dist sq. | float | ||
| Super effic. Exit Z | float | ||
| Effic. Enter dist sq. | float | ||
| effic. Enter Z | float | ||
| Effic. Exit dist sq. | float | ||
| Effic. Exit Z | float | ||
| AI\AI Core\Free sense knowledge | AI_FreeKnow | integer | |
|---|---|---|---|
| AI\AI Core\Motion tags | AI_MotTags | string | |
|---|---|---|---|
| AI\AI Core\Movement: max speed | AI_MoveSpeed | float | |
|---|---|---|---|
| AI\AI Core\Movement: turn rate | AI_TurnRate | float | |
|---|---|---|---|
| AI\AI Core\Movement: z offset | AI_MoveZOffset | float | |
|---|---|---|---|
| AI\AI Core\Projectile: Visible launch | AI_LaunchVis | boolean | |
|---|---|---|---|
| AI\AI Core\Sees projectiles | AI_SeesPrj | boolean | |
|---|---|---|---|
| AI\AI Core\Sound tags | AI_SndTags | string | |
|---|---|---|---|
| AI\AI Core\Standing motion tags | AI_StandTags | string | |
|---|---|---|---|
| AI\AI Core\Suprise [0, 1, Rad] | AISuprise | vector | |
|---|---|---|---|
| AI\AI Core\Team | AI_Team | integer (enum) | |
|---|---|---|---|
| Good | 0 | ||
| Neutral | 1 | ||
| Bad 1 | 2 | ||
| Bad 2 | 3 | ||
| Bad 3 | 4 | ||
| Bad 4 | 5 | ||
| Bad 5 | 6 | ||
| AI\AI Core\Uses doors | AI_UsesDoors | boolean | |
|---|---|---|---|
| AI\AI Core\Visibility Modifier | AI_VisModifier | ||
|---|---|---|---|
| Vis Type 0 Mod | float | ||
| Vis Type 1 Mod | float | ||
| Vis Type 2 Mod | float | ||
| Vis Type 3 Mod | float | ||
| Vis Type 4 Mod | float | ||
| Vis Type 5 Mod | float | ||
| AI\AI Core\Vision description | AI_VisDesc | ||
|---|---|---|---|
| Z Offset | float | ||
| Cone 1: Flags | integer (flags) | ||
| Active | 0x1 | ||
| No alert 0 | 0x2 | ||
| No alert 1 | 0x4 | ||
| No alert 2 | 0x8 | ||
| No alert 3 | 0x10 | ||
| Peripheral | 0x20 | ||
| Omni | 0x40 | ||
| Night vision | 0x80 | ||
| Behind | 0x100 | ||
| Cone 1: Angle | integer | ||
| Cone 1: Z angle | integer | ||
| Cone 1: Range | integer | ||
| Cone 1: Acuity | integer | ||
| Cone 2: Flags | integer (flags) | ||
| Active | 0x1 | ||
| No alert 0 | 0x2 | ||
| No alert 1 | 0x4 | ||
| No alert 2 | 0x8 | ||
| No alert 3 | 0x10 | ||
| Peripheral | 0x20 | ||
| Omni | 0x40 | ||
| Night vision | 0x80 | ||
| Behind | 0x100 | ||
| Cone 2: Angle | integer | ||
| Cone 2: Z angle | integer | ||
| Cone 2: Range | integer | ||
| Cone 2: Acuity | integer | ||
| Cone 3: Flags | integer (flags) | ||
| Active | 0x1 | ||
| No alert 0 | 0x2 | ||
| No alert 1 | 0x4 | ||
| No alert 2 | 0x8 | ||
| No alert 3 | 0x10 | ||
| Peripheral | 0x20 | ||
| Omni | 0x40 | ||
| Night vision | 0x80 | ||
| Behind | 0x100 | ||
| Cone 3: Angle | integer | ||
| Cone 3: Z angle | integer | ||
| Cone 3: Range | integer | ||
| Cone 3: Acuity | integer | ||
| Cone 4: Flags | integer (flags) | ||
| Active | 0x1 | ||
| No alert 0 | 0x2 | ||
| No alert 1 | 0x4 | ||
| No alert 2 | 0x8 | ||
| No alert 3 | 0x10 | ||
| Peripheral | 0x20 | ||
| Omni | 0x40 | ||
| Night vision | 0x80 | ||
| Behind | 0x100 | ||
| Cone 4: Angle | integer | ||
| Cone 4: Z angle | integer | ||
| Cone 4: Range | integer | ||
| Cone 4: Acuity | integer | ||
| Cone 5: Flags | integer (flags) | ||
| Active | 0x1 | ||
| No alert 0 | 0x2 | ||
| No alert 1 | 0x4 | ||
| No alert 2 | 0x8 | ||
| No alert 3 | 0x10 | ||
| Peripheral | 0x20 | ||
| Omni | 0x40 | ||
| Night vision | 0x80 | ||
| Behind | 0x100 | ||
| Cone 5: Angle | integer | ||
| Cone 5: Z angle | integer | ||
| Cone 5: Range | integer | ||
| Cone 5: Acuity | integer | ||
| Cone 6: Flags | integer (flags) | ||
| Active | 0x1 | ||
| No alert 0 | 0x2 | ||
| No alert 1 | 0x4 | ||
| No alert 2 | 0x8 | ||
| No alert 3 | 0x10 | ||
| Peripheral | 0x20 | ||
| Omni | 0x40 | ||
| Night vision | 0x80 | ||
| Behind | 0x100 | ||
| Cone 6: Angle | integer | ||
| Cone 6: Z angle | integer | ||
| Cone 6: Range | integer | ||
| Cone 6: Acuity | integer | ||
| Cone 7: Flags | integer (flags) | ||
| Active | 0x1 | ||
| No alert 0 | 0x2 | ||
| No alert 1 | 0x4 | ||
| No alert 2 | 0x8 | ||
| No alert 3 | 0x10 | ||
| Peripheral | 0x20 | ||
| Omni | 0x40 | ||
| Night vision | 0x80 | ||
| Behind | 0x100 | ||
| Cone 7: Angle | integer | ||
| Cone 7: Z angle | integer | ||
| Cone 7: Range | integer | ||
| Cone 7: Acuity | integer | ||
| Cone 8: Flags | integer (flags) | ||
| Active | 0x1 | ||
| No alert 0 | 0x2 | ||
| No alert 1 | 0x4 | ||
| No alert 2 | 0x8 | ||
| No alert 3 | 0x10 | ||
| Peripheral | 0x20 | ||
| Omni | 0x40 | ||
| Night vision | 0x80 | ||
| Behind | 0x100 | ||
| Cone 8: Angle | integer | ||
| Cone 8: Z angle | integer | ||
| Cone 8: Range | integer | ||
| Cone 8: Acuity | integer | ||
| Cone 9: Flags | integer (flags) | ||
| Active | 0x1 | ||
| No alert 0 | 0x2 | ||
| No alert 1 | 0x4 | ||
| No alert 2 | 0x8 | ||
| No alert 3 | 0x10 | ||
| Peripheral | 0x20 | ||
| Omni | 0x40 | ||
| Night vision | 0x80 | ||
| Behind | 0x100 | ||
| Cone 9: Angle | integer | ||
| Cone 9: Z angle | integer | ||
| Cone 9: Range | integer | ||
| Cone 9: Acuity | integer | ||
| Cone 10: Flags | integer (flags) | ||
| Active | 0x1 | ||
| No alert 0 | 0x2 | ||
| No alert 1 | 0x4 | ||
| No alert 2 | 0x8 | ||
| No alert 3 | 0x10 | ||
| Peripheral | 0x20 | ||
| Omni | 0x40 | ||
| Night vision | 0x80 | ||
| Behind | 0x100 | ||
| Cone 10: Angle | integer | ||
| Cone 10: Z angle | integer | ||
| Cone 10: Range | integer | ||
| Cone 10: Acuity | integer | ||
| AI\AI Core\Vision Type | AI_VisType | AI_VisType | |
|---|---|---|---|
| AI\Attributes\Aggression | AI_Aggression | integer (enum) | |
|---|---|---|---|
| Null | 0 | ||
| Well Below Average | 1 | ||
| Below Average | 2 | ||
| Average | 3 | ||
| Above Average | 4 | ||
| Well Above Average | 5 | ||
| AI\Attributes\Aptitude | AI_Aptitude | integer (enum) | |
|---|---|---|---|
| Null | 0 | ||
| Well Below Average | 1 | ||
| Below Average | 2 | ||
| Average | 3 | ||
| Above Average | 4 | ||
| Well Above Average | 5 | ||
| AI\Attributes\Defensive | AI_Defensive | integer (enum) | |
|---|---|---|---|
| Null | 0 | ||
| Well Below Average | 1 | ||
| Below Average | 2 | ||
| Average | 3 | ||
| Above Average | 4 | ||
| Well Above Average | 5 | ||
| AI\Attributes\Dodginess | AI_Dodginess | integer (enum) | |
|---|---|---|---|
| Null | 0 | ||
| Well Below Average | 1 | ||
| Below Average | 2 | ||
| Average | 3 | ||
| Above Average | 4 | ||
| Well Above Average | 5 | ||
| AI\Attributes\Hearing | AI_Hearing | integer (enum) | |
|---|---|---|---|
| Null | 0 | ||
| Well Below Average | 1 | ||
| Below Average | 2 | ||
| Average | 3 | ||
| Above Average | 4 | ||
| Well Above Average | 5 | ||
| AI\Attributes\Sloth | AI_Sloth | integer (enum) | |
|---|---|---|---|
| Null | 0 | ||
| Well Below Average | 1 | ||
| Below Average | 2 | ||
| Average | 3 | ||
| Above Average | 4 | ||
| Well Above Average | 5 | ||
| AI\Attributes\Verbosity | AI_Verbosity | integer (enum) | |
|---|---|---|---|
| Null | 0 | ||
| Well Below Average | 1 | ||
| Below Average | 2 | ||
| Average | 3 | ||
| Above Average | 4 | ||
| Well Above Average | 5 | ||
| AI\Attributes\Vision | AI_Vision | integer (enum) | |
|---|---|---|---|
| Null | 0 | ||
| Well Below Average | 1 | ||
| Below Average | 2 | ||
| Average | 3 | ||
| Above Average | 4 | ||
| Well Above Average | 5 | ||
| AI\Conversations\Conversation | AI_Converation | ||
|---|---|---|---|
| Abort level | integer (enum) | ||
| (0) Lowers | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| None | 4 | ||
| Abort priority | integer (enum) | ||
| Default/None | 0 | ||
| Very low | 1 | ||
| Low | 2 | ||
| Normal | 3 | ||
| High | 4 | ||
| Very high | 5 | ||
| Absolute | 6 | ||
| Actor | integer (enum) | ||
| Unused | -1 | ||
| ActorOne | 0 | ||
| ActorTwo | 1 | ||
| ActorThree | 2 | ||
| ActorFour | 3 | ||
| ActorFive | 4 | ||
| ActorSix | 5 | ||
| Flags | integer (flags) | ||
| Don't Block | 0x1 | ||
| Conversation: Action 0 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Actor | integer (enum) | ||
| Unused | -1 | ||
| ActorOne | 0 | ||
| ActorTwo | 1 | ||
| ActorThree | 2 | ||
| ActorFour | 3 | ||
| ActorFive | 4 | ||
| ActorSix | 5 | ||
| Flags | integer (flags) | ||
| Don't Block | 0x1 | ||
| Conversation: Action 1 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Actor | integer (enum) | ||
| Unused | -1 | ||
| ActorOne | 0 | ||
| ActorTwo | 1 | ||
| ActorThree | 2 | ||
| ActorFour | 3 | ||
| ActorFive | 4 | ||
| ActorSix | 5 | ||
| Flags | integer (flags) | ||
| Don't Block | 0x1 | ||
| Conversation: Action 2 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Actor | integer (enum) | ||
| Unused | -1 | ||
| ActorOne | 0 | ||
| ActorTwo | 1 | ||
| ActorThree | 2 | ||
| ActorFour | 3 | ||
| ActorFive | 4 | ||
| ActorSix | 5 | ||
| Flags | integer (flags) | ||
| Don't Block | 0x1 | ||
| Conversation: Action 3 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Actor | integer (enum) | ||
| Unused | -1 | ||
| ActorOne | 0 | ||
| ActorTwo | 1 | ||
| ActorThree | 2 | ||
| ActorFour | 3 | ||
| ActorFive | 4 | ||
| ActorSix | 5 | ||
| Flags | integer (flags) | ||
| Don't Block | 0x1 | ||
| Conversation: Action 4 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Actor | integer (enum) | ||
| Unused | -1 | ||
| ActorOne | 0 | ||
| ActorTwo | 1 | ||
| ActorThree | 2 | ||
| ActorFour | 3 | ||
| ActorFive | 4 | ||
| ActorSix | 5 | ||
| Flags | integer (flags) | ||
| Don't Block | 0x1 | ||
| Conversation: Action 5 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| AI\Conversations\SaveConversation | AI_SaveConverse | boolean | |
|---|---|---|---|
| AI\Debug\HtoHModeOverride | HTHModeOverride | integer | |
|---|---|---|---|
| AI\Responses\Alert response | AI_AlrtRsp | ||
|---|---|---|---|
| Alert level | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| Priority | integer (enum) | ||
| Default/None | 0 | ||
| Very low | 1 | ||
| Low | 2 | ||
| Normal | 3 | ||
| High | 4 | ||
| Very high | 5 | ||
| Absolute | 6 | ||
| Response: Step 1 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 2 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 3 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 4 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 5 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 6 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| AI\Responses\Body response | AI_BodyRsp | ||
|---|---|---|---|
| Priority | integer (enum) | ||
| Default/None | 0 | ||
| Very low | 1 | ||
| Low | 2 | ||
| Normal | 3 | ||
| High | 4 | ||
| Very high | 5 | ||
| Absolute | 6 | ||
| Response: Step 1 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 2 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 3 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 4 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 5 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 6 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| AI\Responses\Sense combat response | AI_CbtRsp | ||
|---|---|---|---|
| Response: Step 1 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 2 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 3 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 4 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 5 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 6 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| AI\Responses\Signal response | AI_SigRsp | ||
|---|---|---|---|
| Signal | string | ||
| Priority | integer (enum) | ||
| Default/None | 0 | ||
| Very low | 1 | ||
| Low | 2 | ||
| Normal | 3 | ||
| High | 4 | ||
| Very high | 5 | ||
| Absolute | 6 | ||
| Response: Step 1 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 2 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 3 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 4 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 5 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 6 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| AI\Responses\Threat response | AI_ThrtRsp | ||
|---|---|---|---|
| Threat | integer (enum) | ||
| Raised weapon | 0 | ||
| Damage | 1 | ||
| Response: Step 1 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 2 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 3 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 4 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 5 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 6 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| AI\State\Current alertness | AI_Alertness | ||
|---|---|---|---|
| Level | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| Peak | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| AI\State\Current mode | AI_Mode | integer (enum) | |
|---|---|---|---|
| Asleep | 0 | ||
| Super efficient | 1 | ||
| Efficient | 2 | ||
| Normal | 3 | ||
| Combat | 4 | ||
| Dead | 5 | ||
| AI\State\Current visibility | AI_Visibility | ||
|---|---|---|---|
| Level | integer | ||
| Light rating | integer | ||
| Movement rating | integer | ||
| Exposure rating | integer | ||
| Last update time | integer | ||
| AI\State\Frozen | AI_Frozen | ||
|---|---|---|---|
| StartTime | integer | ||
| Duration | integer | ||
| AI\State\Idling: Origin | AI_IdleOrgn | ||
|---|---|---|---|
| Original Location | vector | ||
| Original Facing | float | ||
| AI\Utility\Angle Limits | AngleLimit | ||
|---|---|---|---|
| Start | float | ||
| End | float | ||
| AI\Utility\Blocks AI Vision | AI_BlkVis | boolean | |
|---|---|---|---|
| AI\Utility\Flee point | AI_FleePoint | integer | |
|---|---|---|---|
| AI\Utility\Is Knockout | StimKO | boolean | |
|---|---|---|---|
| AI\Utility\Marker: Cover Point | AICoverPt | ||
|---|---|---|---|
| Value | integer | ||
| Decay Speed | float | ||
| Can Duck | boolean | ||
| AI\Utility\Marker: Vantage Point | AIVantagePt | ||
|---|---|---|---|
| Value | integer | ||
| Decay Speed | float | ||
| AI\Utility\Path avoid | AI_ObjAvoid | ||
|---|---|---|---|
| Flags | integer (flags) | ||
| Block pathfind | 0x1 | ||
| Repel | 0x2 | ||
| AI\Utility\Pathable object | AI_ObjPathable | boolean | |
|---|---|---|---|
| AI\Utility\Sound value | AI_SndType | ||
|---|---|---|---|
| Type | integer (enum) | ||
| None | 0 | ||
| Inform | 1 | ||
| Minor anomaly | 2 | ||
| Major anomaly | 3 | ||
| Non-combat high | 4 | ||
| Combat high | 5 | ||
| Signal | string | ||
| AI\Utility\Visibility control | AI_VisCtrl | ||
|---|---|---|---|
| Low light | integer | ||
| Mid light | integer | ||
| High light | integer | ||
| Slow | float | ||
| Fast | float | ||
| Slow mod | integer | ||
| Norm mod | integer | ||
| Fast mod | integer | ||
| Wall dist | float | ||
| Crouch mod | integer | ||
| Wall mod | integer | ||
| Corner lean mod | integer | ||
| AI\Utility\Watch: Watch link defaults | AI_WtchPnt | ||
|---|---|---|---|
| Watch kind | integer (enum) | ||
| Player intrusion | 0 | ||
| Self entry | 1 | ||
| Trigger: Radius | integer | ||
| Height | integer | ||
| Required awareness | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| Line requirement | integer (enum) | ||
| None | 0 | ||
| Line of sight | 1 | ||
| Raycast | 2 | ||
| Minimum alertness | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| Maximum alertness | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| Exit: Link kill option | integer (enum) | ||
| Don't kill | 0 | ||
| After trigger | 1 | ||
| After completion | 2 | ||
| Kill like links | boolean | ||
| No test once triggered | boolean | ||
| Reuse delay | integer | ||
| Reset delay | integer | ||
| Response: Step 1 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 2 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 3 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 4 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 5 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 6 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 7 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| AmbientHacked | AmbientHacked | ||
|---|---|---|---|
| Radius | integer | ||
| Override Volume | integer | ||
| Flags | integer (flags) | ||
| Environmental | 0x1 | ||
| NoSharpCurve | 0x2 | ||
| TurnedOff | 0x4 | ||
| RemoveProp (OneShot) | 0x8 | ||
| Music | 0x10 | ||
| Synch | 0x20 | ||
| NoFade | 0x40 | ||
| DestroyObj | 0x80 | ||
| DoAutoOff | 0x100 | ||
| Schema Name | string | ||
| Aux Schema 1 | string | ||
| Aux Schema 2 | string | ||
| Book\Art | BookArt | string | |
|---|---|---|---|
| Book\Text | Book | string | |
|---|---|---|---|
| Creature\Creature Type | Creature | ||
|---|---|---|---|
| Type | integer (enum) | ||
| Humanoid | 0 | ||
| PlayerArm | 1 | ||
| PlayerBowArm | 2 | ||
| Burrick | 3 | ||
| Spider | 4 | ||
| BugBeast | 5 | ||
| Crayman | 6 | ||
| Constantine | 7 | ||
| Apparition | 8 | ||
| Sweel | 9 | ||
| Rope | 10 | ||
| Zombie | 11 | ||
| Small Spider | 12 | ||
| Frog | 13 | ||
| Cutty | 14 | ||
| Creature\Current Pose | CretPose | ||
|---|---|---|---|
| Type | integer (enum) | ||
| Tags | 0 | ||
| Motion Name | 1 | ||
| Motion | string | ||
| Frac | float | ||
| Model scale | float | ||
| Ballistic | boolean | ||
| Creature\Is Non-Physical | NonPhysCreature | boolean | |
|---|---|---|---|
| Creature\Time Warp | TimeWarp | float | |
|---|---|---|---|
| CSArrow | CSArrow | string [16] | |
|---|---|---|---|
| CSProjectile | CSProjectile | string [16] | |
|---|---|---|---|
| CSProperty | CSProperty | string [16] | |
|---|---|---|---|
| Dark Gamesys\Air Supply | AirSupply | integer | |
|---|---|---|---|
| Dark Gamesys\Breath Config | BreathConfig | ||
|---|---|---|---|
| Max Air (ms) | integer | ||
| Drown Freq (ms) | integer | ||
| Drown Damage | integer | ||
| Recover rate | float | ||
| Dark GameSys\FlashInvuln | NoFlash | boolean | |
|---|---|---|---|
| Dark Gamesys\Loot | Loot | ||
|---|---|---|---|
| Gold | integer | ||
| Gems | integer | ||
| Art | integer | ||
| Special | integer (flags) | ||
| Special 1 | 0x1 | ||
| Special 2 | 0x2 | ||
| Special 3 | 0x4 | ||
| Special 4 | 0x8 | ||
| Special 5 | 0x10 | ||
| Special 6 | 0x20 | ||
| Special 7 | 0x40 | ||
| Special 8 | 0x80 | ||
| Dark GameSys\PickCfg | PickCfg | ||
|---|---|---|---|
| LockBits 1 | integer (flags) | ||
| Pins 1 | integer | ||
| TimePct 1 | integer | ||
| Flags 1 | integer (flags) | ||
| Reset On Fail | 0x1 | ||
| Randomize Time | 0x2 | ||
| LockBits 2 | integer (flags) | ||
| Pins 2 | integer | ||
| TimePct 2 | integer | ||
| Flags 2 | integer (flags) | ||
| Reset On Fail | 0x1 | ||
| Randomize Time | 0x2 | ||
| LockBits 3 | integer (flags) | ||
| Pins 3 | integer | ||
| TimePct 3 | integer | ||
| Flags 3 | integer (flags) | ||
| Reset On Fail | 0x1 | ||
| Randomize Time | 0x2 | ||
| Dark GameSys\PickSrc | PickSrc | ||
|---|---|---|---|
| PickBits | integer (flags) | ||
| Dark GameSys\PickState | PickState | ||
|---|---|---|---|
| CurTumber | integer | ||
| Pin | integer | ||
| Done | boolean | ||
| RandTime | integer | ||
| TotalTime | integer | ||
| StageTime | integer | ||
| Picker | integer | ||
| Dark GameSys\Stats | DarkStat | integer (flags) | |
|---|---|---|---|
| Innocent | 0x1 | ||
| Enemy | 0x2 | ||
| Hidden | 0x4 | ||
| FoundBody | 0x8 | ||
| Difficulty\Close (Open) Door | DiffClose | ||
|---|---|---|---|
| quest var values | integer (flags) | ||
| 0 | 0x1 | ||
| 1 | 0x2 | ||
| 2 | 0x4 | ||
| 3 | 0x8 | ||
| 4 | 0x10 | ||
| 5 | 0x20 | ||
| 6 | 0x40 | ||
| 7 | 0x80 | ||
| 8 | 0x100 | ||
| 9 | 0x200 | ||
| Difficulty\Destroy | DiffDestroy | ||
|---|---|---|---|
| quest var values | integer (flags) | ||
| 0 | 0x1 | ||
| 1 | 0x2 | ||
| 2 | 0x4 | ||
| 3 | 0x8 | ||
| 4 | 0x10 | ||
| 5 | 0x20 | ||
| 6 | 0x40 | ||
| 7 | 0x80 | ||
| 8 | 0x100 | ||
| 9 | 0x200 | ||
| Difficulty\Lock (Unlock) | DiffLock | ||
|---|---|---|---|
| quest var values | integer (flags) | ||
| 0 | 0x1 | ||
| 1 | 0x2 | ||
| 2 | 0x4 | ||
| 3 | 0x8 | ||
| 4 | 0x10 | ||
| 5 | 0x20 | ||
| 6 | 0x40 | ||
| 7 | 0x80 | ||
| 8 | 0x100 | ||
| 9 | 0x200 | ||
| Difficulty\Script | DiffScript | ||
|---|---|---|---|
| quest var values | integer (flags) | ||
| 0 | 0x1 | ||
| 1 | 0x2 | ||
| 2 | 0x4 | ||
| 3 | 0x8 | ||
| 4 | 0x10 | ||
| 5 | 0x20 | ||
| 6 | 0x40 | ||
| 7 | 0x80 | ||
| 8 | 0x100 | ||
| 9 | 0x200 | ||
| Difficulty\Turn On (Off) | DiffTurnOn | ||
|---|---|---|---|
| quest var values | integer (flags) | ||
| 0 | 0x1 | ||
| 1 | 0x2 | ||
| 2 | 0x4 | ||
| 3 | 0x8 | ||
| 4 | 0x10 | ||
| 5 | 0x20 | ||
| 6 | 0x40 | ||
| 7 | 0x80 | ||
| 8 | 0x100 | ||
| 9 | 0x200 | ||
| Door\Rotating | RotDoor | ||
|---|---|---|---|
| Closed Angle | float | ||
| Open Angle | float | ||
| Base Speed | float | ||
| Axis | integer (enum) | ||
| X-Axis | 0 | ||
| Y-Axis | 1 | ||
| Z-Axis | 2 | ||
| Status | integer (enum) | ||
| Closed | 0 | ||
| Open | 1 | ||
| Closing | 2 | ||
| Opening | 3 | ||
| Halted | 4 | ||
| Hard Limits? | boolean | ||
| Blocks Vision? | boolean | ||
| Blocks Sound % | float | ||
| Push Mass | float | ||
| Clockwise? | boolean | ||
| Room ID #1 | integer | ||
| Room ID #2 | integer | ||
| Door\Translating | TransDoor | ||
|---|---|---|---|
| Closed Position | float | ||
| Open Position | float | ||
| Base Speed | float | ||
| Axis | integer (enum) | ||
| X-Axis | 0 | ||
| Y-Axis | 1 | ||
| Z-Axis | 2 | ||
| Status | integer (enum) | ||
| Closed | 0 | ||
| Open | 1 | ||
| Closing | 2 | ||
| Opening | 3 | ||
| Halted | 4 | ||
| Hard Limits? | boolean | ||
| Blocks Vision? | boolean | ||
| Blocks Sound % | float | ||
| Push Mass | float | ||
| Room ID #1 | integer | ||
| Room ID #2 | integer | ||
| Editor\Auto-Multibrush | AutoVBR | string [16] | |
|---|---|---|---|
| Editor\Brush Name | Brush | editBrush | |
|---|---|---|---|
| Editor\Design Note | DesignNote | string | |
|---|---|---|---|
| Editor\Has Brush | HasBrush | boolean | |
|---|---|---|---|
| Engine Features\Combine Type | CombineType | string [16] | |
|---|---|---|---|
| Engine Features\FrobInfo | FrobInfo | ||
|---|---|---|---|
| World Action | integer (flags) | ||
| Move | 0x1 | ||
| Script | 0x2 | ||
| Delete | 0x4 | ||
| Ignore | 0x8 | ||
| FocusScript | 0x10 | ||
| Tool Cursor | 0x20 | ||
| Use Ammo | 0x40 | ||
| Default | 0x80 | ||
| Deselect | 0x100 | ||
| Inv Action | integer (flags) | ||
| Move | 0x1 | ||
| Script | 0x2 | ||
| Delete | 0x4 | ||
| Ignore | 0x8 | ||
| FocusScript | 0x10 | ||
| Tool Cursor | 0x20 | ||
| Use Ammo | 0x40 | ||
| Default | 0x80 | ||
| Deselect | 0x100 | ||
| Tool Action | integer (flags) | ||
| Move | 0x1 | ||
| Script | 0x2 | ||
| Delete | 0x4 | ||
| Ignore | 0x8 | ||
| FocusScript | 0x10 | ||
| Tool Cursor | 0x20 | ||
| Use Ammo | 0x40 | ||
| Default | 0x80 | ||
| Deselect | 0x100 | ||
| Engine Features\FrobLocally | FrobLocally | boolean | |
|---|---|---|---|
| Engine Features\From Briefcase? | FromBriefcase | boolean | |
|---|---|---|---|
| Engine Features\KeyDst | KeyDst | ||
|---|---|---|---|
| MasterBit | boolean | ||
| RegionMask | integer (flags) | ||
| LockID | integer | ||
| Engine Features\KeySrc | KeySrc | ||
|---|---|---|---|
| MasterBit | boolean | ||
| RegionMask | integer (flags) | ||
| LockID | integer | ||
| Engine Features\Locked | Locked | boolean | |
|---|---|---|---|
| Engine Features\Retexture Radius | TextureRadius | integer | |
|---|---|---|---|
| Engine Features\Stack Count | StackCount | integer | |
|---|---|---|---|
| Firer | Firer | integer | |
|---|---|---|---|
| Game\Bash Factor | BashFactor | float | |
|---|---|---|---|
| Game\Bash Params | BashParams | ||
|---|---|---|---|
| Threshold | float | ||
| Coefficient | float | ||
| Game\Damage Model\Culpable | Culpable | boolean | |
|---|---|---|---|
| Game\Damage Model\Death Stage | DeathStage | integer | |
|---|---|---|---|
| Game\Damage Model\Hit Points | HitPoints | integer | |
|---|---|---|---|
| Game\Damage Model\Max Hit Points | MAX_HP | integer | |
|---|---|---|---|
| Game\Damage Model\Slay Result | SlayResult | ||
|---|---|---|---|
| Effect | integer (enum) | ||
| Normal | 0 | ||
| No Effect | 1 | ||
| Terminate | 2 | ||
| Destroy | 3 | ||
| Game\Damage Model\Weapon Damage | WeaponDamage | integer | |
|---|---|---|---|
| Game\Damage Model\Weapon Type | WeaponType | integer | |
|---|---|---|---|
| Game\Dark\BloodCause | BloodCause | boolean | |
|---|---|---|---|
| Game\Dark\BloodMaxDamage | BloodMaxDmg | integer | |
|---|---|---|---|
| Game\Dark\BloodType | BloodType | string | |
|---|---|---|---|
| Inventory\Can't Drop This | NoDrop | boolean | |
|---|---|---|---|
| Inventory\Cycle Order | InvCycleOrder | string | |
|---|---|---|---|
| Inventory\Limb Model | InvLimbModel | string [16] | |
|---|---|---|---|
| Inventory\Long Description | GameDesc | string | |
|---|---|---|---|
| Inventory\Max Pick Distance | PickDist | float | |
|---|---|---|---|
| Inventory\Object Name | GameName | string | |
|---|---|---|---|
| Inventory\Pick Bias | PickBias | float | |
|---|---|---|---|
| Inventory\Purchase Price | SalePrice | integer | |
|---|---|---|---|
| Inventory\Render Type | InvRendType | ||
|---|---|---|---|
| Type | integer (enum) | ||
| Default | 0 | ||
| Alternate Model | 1 | ||
| Alternate Bitmap | 2 | ||
| Resource | string | ||
| Inventory\Store | ItemStore | boolean | |
|---|---|---|---|
| Inventory\Tool Reach | ToolReach | float | |
|---|---|---|---|
| Inventory\Type | InvType | integer (enum) | |
|---|---|---|---|
| Junk | 0 | ||
| Item | 1 | ||
| Weapon | 2 | ||
| LockCnt | LockCnt | integer | |
|---|---|---|---|
| ModelNumber | ModelNumber | integer | |
|---|---|---|---|
| Motions\ActorTagList | MotActorTagList | ||
|---|---|---|---|
| tags | string | ||
| Motions\Gait Desc | MotGaitDesc | ||
|---|---|---|---|
| LeftMotOff | integer | ||
| RightMotOff | integer | ||
| MaxAscend | float | ||
| MaxDescend | float | ||
| TimeWarp | float | ||
| Stretch | float | ||
| MaxAngVel | integer | ||
| TurnTolerance | integer | ||
| MaxVel | float | ||
| MinVel | float | ||
| NumTurns | integer | ||
| Turn 1 Angle | integer | ||
| Turn 1 MotOff | integer | ||
| Turn 2 Angle | integer | ||
| Turn 2 MotOff | integer | ||
| Turn 3 Angle | integer | ||
| Turn 3 MotOff | integer | ||
| Motions\Motor Controller | MotorController | integer (enum) | |
|---|---|---|---|
| GroundLoco | 0 | ||
| Combat | 1 | ||
| GroundAction | 2 | ||
| PlayerArm | 3 | ||
| PlayerBow | 4 | ||
| Single | 5 | ||
| Motions\Phys Limits | MotPhysLimits | ||
|---|---|---|---|
| Foo 1 | integer | ||
| Foo 2 | integer | ||
| Motions\Player Limb Offsets | MotPlyrLimbOff | ||
|---|---|---|---|
| Arm Pos Offset | vector | ||
| Arm Ang Offset | vector | ||
| Motions\Sword Action Type | SwordActionType | integer (enum) | |
|---|---|---|---|
| Swing | 0 | ||
| General Block | 1 | ||
| Directed Block | 2 | ||
| Object System\Donor Type | DonorType | integer | |
|---|---|---|---|
| Object System\Immobile | Immobile | boolean | |
|---|---|---|---|
| Object System\Symbolic Name | SymName | string | |
|---|---|---|---|
| Object System\Transient | Transient | boolean | |
|---|---|---|---|
| Physics\Misc\AI Collides With | PhysAIColl | boolean | |
|---|---|---|---|
| Physics\Misc\Collision Type | CollisionType | integer (flags) | |
|---|---|---|---|
| Bounce | 0x1 | ||
| Destroy on Impact | 0x2 | ||
| Slay on Impact | 0x4 | ||
| No Collision Sound | 0x8 | ||
| No Result | 0x10 | ||
| Full Collision Sound | 0x20 | ||
| Physics\Misc\MovingTerrain | MovingTerrain | ||
|---|---|---|---|
| Active | boolean | ||
| Physics\Misc\Pressure Plate | PhysPPlate | ||
|---|---|---|---|
| Activation Weight | float | ||
| Travel | float | ||
| Speed | float | ||
| Pause | float | ||
| Blocks Vision | boolean | ||
| Physics\Misc\Rope | PhysRope | ||
|---|---|---|---|
| Desired Length | float | ||
| Length | float | ||
| Deployed | boolean | ||
| Physics\Model\Attributes | PhysAttr | ||
|---|---|---|---|
| Gravity % | float | ||
| Mass | float | ||
| Density | float | ||
| Elasticity | float | ||
| Base Friction | float | ||
| COG Offset | vector | ||
| Climbable Sides | integer (flags) | ||
| +X Axis | 0x1 | ||
| +Y Axis | 0x2 | ||
| +Z Axis | 0x4 | ||
| -X Axis | 0x8 | ||
| -Y Axis | 0x10 | ||
| -Z Axis | 0x20 | ||
| Is Edge Trigger | boolean | ||
| Rotation Axes | integer (flags) | ||
| X Axis | 0x1 | ||
| Y Axis | 0x2 | ||
| Z Axis | 0x4 | ||
| Rest Axes | integer (flags) | ||
| +X Axis | 0x1 | ||
| +Y Axis | 0x2 | ||
| +Z Axis | 0x4 | ||
| -X Axis | 0x8 | ||
| -Y Axis | 0x10 | ||
| -Z Axis | 0x20 | ||
| Physics\Model\Controls | PhysControl | ||
|---|---|---|---|
| Controls Active | integer (flags) | ||
| Axis Velocity | 0x1 | ||
| Velocity | 0x2 | ||
| Rot Velocity | 0x4 | ||
| Location | 0x8 | ||
| Rotation | 0x10 | ||
| AxisVelocity | vector | ||
| Velocity | vector | ||
| RotationalVelocity | vector | ||
| Physics\Model\Dimensions | PhysDims | ||
|---|---|---|---|
| Size | vector | ||
| Radius 1 | float | ||
| Radius 2 | float | ||
| Offset 1 | vector | ||
| Offset 2 | vector | ||
| Point vs Terrain | boolean | ||
| Physics\Model\State | PhysState | ||
|---|---|---|---|
| Location | vector | ||
| Facing | vector | ||
| Velocity | vector | ||
| Rot Velocity | vector | ||
| Physics\Model\Type | PhysType | ||
|---|---|---|---|
| Type | integer (enum) | ||
| OBB | 0 | ||
| Sphere | 1 | ||
| Sphere Hat | 2 | ||
| None | 3 | ||
| # Submodels | integer | ||
| Remove on Sleep | boolean | ||
| Physics\Projectile\Explode Me | PhysExplode | integer | |
|---|---|---|---|
| Physics\Projectile\Faces Velocity | PhysFaceVel | boolean | |
|---|---|---|---|
| Physics\Projectile\Initial Velocity | PhysInitVel | vector | |
|---|---|---|---|
| Physics\Projectile\Launcher Mass | LauncherMass | float | |
|---|---|---|---|
| Physics\Terrain\Can Attach | CanAttach | boolean | |
|---|---|---|---|
| Physics\Terrain\Climbability | Climbability | float | |
|---|---|---|---|
| Physics\Terrain\Elasticity | Elasticity | float | |
|---|---|---|---|
| Physics\Terrain\Friction | Friction | float | |
|---|---|---|---|
| Position | Position | ||
|---|---|---|---|
| Location | vector | ||
| Heading | integer | ||
| Pitch | integer | ||
| Bank | integer | ||
| Cell | integer | ||
| Hint | integer | ||
| Prox\Blood | Blood | boolean | |
|---|---|---|---|
| Prox\Fungus | Fungus | boolean | |
|---|---|---|---|
| Puppet | Puppet | cPuppet | |
|---|---|---|---|
| Renderer\Anim Light | AnimLight | ||
|---|---|---|---|
| Mode | integer (enum) | ||
| flip between min & max | 0 | ||
| slide smoothly | 1 | ||
| random | 2 | ||
| minimum brightness | 3 | ||
| maximum brightness | 4 | ||
| zero brightness | 5 | ||
| smoothly brighten | 6 | ||
| smoothly dim | 7 | ||
| random but coherent | 8 | ||
| flicker min/max | 9 | ||
| millisecs to brighten | integer | ||
| millisecs to dim | integer | ||
| max brightness | float | ||
| min brightness | float | ||
| radius (0 for infinite) | float | ||
| offset from object | vector | ||
| currently rising? | boolean | ||
| current countdown | integer | ||
| inactive | boolean | ||
| Renderer\Bitmap Animation | BitmapAnimation | ||
|---|---|---|---|
| Flags | integer (flags) | ||
| Kill on completion | 0x1 | ||
| Renderer\Extra Light | ExtraLight | ||
|---|---|---|---|
| Amount (-1..1) | float | ||
| Additive? | boolean | ||
| Renderer\Flow Group | FlowGroup | integer | |
|---|---|---|---|
| Renderer\Has Refs | HasRefs | boolean | |
|---|---|---|---|
| Renderer\Light | Light | ||
|---|---|---|---|
| brightness | float | ||
| offset from object | vector | ||
| radius | float | ||
| Renderer\LightColor | LightColor | ||
|---|---|---|---|
| hue | float | ||
| saturation | float | ||
| Renderer\Mesh Attach | MeshAttach | ||
|---|---|---|---|
| attached obj 1 | integer | ||
| joint of skeleton | integer | ||
| x angle (0-65535) | unsigned int | ||
| y angle (0-65535) | unsigned int | ||
| z angle (0-65535) | unsigned int | ||
| offset | vector | ||
| attached obj 2 | integer | ||
| joint of skeleton | integer | ||
| x angle (0-65535) | unsigned int | ||
| y angle (0-65535) | unsigned int | ||
| z angle (0-65535) | unsigned int | ||
| offset | vector | ||
| attached obj 3 | integer | ||
| joint of skeleton | integer | ||
| x angle (0-65535) | unsigned int | ||
| y angle (0-65535) | unsigned int | ||
| z angle (0-65535) | unsigned int | ||
| offset | vector | ||
| attached obj 4 | integer | ||
| joint of skeleton | integer | ||
| x angle (0-65535) | unsigned int | ||
| y angle (0-65535) | unsigned int | ||
| z angle (0-65535) | unsigned int | ||
| offset | vector | ||
| custom data | data | ||
| accessory | data | ||
| Renderer\Render Type | RenderType | integer (enum) | |
|---|---|---|---|
| Normal | 0 | ||
| Not Rendered | 1 | ||
| Unlit | 2 | ||
| Editor Only | 3 | ||
| Renderer\Self Illumination | SelfIllum | float | |
|---|---|---|---|
| Renderer\Self Lit | SelfLit | integer | |
|---|---|---|---|
| Renderer\Shadow | Shadow | integer | |
|---|---|---|---|
| Renderer\Spotlight | Spotlight | vector | |
|---|---|---|---|
| Renderer\Texture Anim Data | AnimTex | ||
|---|---|---|---|
| Rate | integer | ||
| Flags | integer (flags) | ||
| Wrap | 0x1 | ||
| Randing | 0x2 | ||
| Reverse | 0x4 | ||
| Portal | 0x8 | ||
| Renderer\Transparency (alpha) | RenderAlpha | float | |
|---|---|---|---|
| Renderer\Water Flow Color Index | FlowColor | integer | |
|---|---|---|---|
| Renderer\Water Texture Color | WaterColor | ||
|---|---|---|---|
| Red | integer | ||
| Green | integer | ||
| Blue | integer | ||
| Alpha | float | ||
| Room\Acoustics | Acoustics | ||
|---|---|---|---|
| EAX Reverb Code | integer (enum) | ||
| Generic | 0 | ||
| PaddedCell | 1 | ||
| Room | 2 | ||
| Bathroom | 3 | ||
| LivingRoom | 4 | ||
| StoneRoom | 5 | ||
| Auditorium | 6 | ||
| ConcertHall | 7 | ||
| Cave | 8 | ||
| Arena | 9 | ||
| Hangar | 10 | ||
| CarpetedHallway | 11 | ||
| Hallway | 12 | ||
| StoneCorridor | 13 | ||
| Alley | 14 | ||
| Forest | 15 | ||
| City | 16 | ||
| Mountains | 17 | ||
| Quarry | 18 | ||
| Plain | 19 | ||
| ParkingLot | 20 | ||
| SewerPipe | 21 | ||
| UnderWater | 22 | ||
| Drugged | 23 | ||
| Dizzy | 24 | ||
| Psychotic | 25 | ||
| Dampening Factor | integer | ||
| Height Override | integer | ||
| Room\Ambient | Ambient | ||
|---|---|---|---|
| Schema Name | string | ||
| Volume | integer | ||
| Room\Automap | Automap | ||
|---|---|---|---|
| Page | integer | ||
| Location | integer | ||
| Room\Gravity % | RoomGrav | integer | |
|---|---|---|---|
| Schema\Action | SchActionSnd | string [16] | |
|---|---|---|---|
| Schema\Attenuation Factor | SchAttFac | float | |
|---|---|---|---|
| Schema\Class Tags | Class Tags | ||
|---|---|---|---|
| 1: Tags | string | ||
| Schema\Last Sample | SchLastSample | integer | |
|---|---|---|---|
| Schema\Loop Params | SchLoopParams | ||
|---|---|---|---|
| Flags | integer (flags) | ||
| Max Samples | integer | ||
| Interval Min | integer | ||
| Interval Max | integer | ||
| Schema\Material Tags | Material Tags | ||
|---|---|---|---|
| 1: Tags | string | ||
| Schema\Message | SchMsg | string [16] | |
|---|---|---|---|
| Schema\Play Params | SchPlayParams | ||
|---|---|---|---|
| Flags | integer (flags) | ||
| Retrigger | 0x1 | ||
| Pan position | 0x2 | ||
| Pan Range | 0x4 | ||
| No Repeate | 0x8 | ||
| No Cache | 0x10 | ||
| Stream | 0x20 | ||
| Play Once | 0x40 | ||
| No Combat | 0x80 | ||
| Noise | 0x100 | ||
| Speech | 0x200 | ||
| Ambient | 0x400 | ||
| Music | 0x800 | ||
| MetaUI | 0x1000 | ||
| Volume | integer | ||
| Initial Delay | unsigned int | ||
| Pan | integer | ||
| Fade | integer | ||
| Schema\Priority | SchPriority | integer | |
|---|---|---|---|
| Script\TerrReplaceDestroy | TerrRepDestroy | string | |
|---|---|---|---|
| Script\TerrReplaceOff | TerrRepOff | string | |
|---|---|---|---|
| Script\TerrReplaceOn | TerrRepOn | string | |
|---|---|---|---|
| Script\Timing | ScriptTiming | integer | |
|---|---|---|---|
| Scripts | Scripts | ||
|---|---|---|---|
| Script 0 | string | ||
| Script 1 | string | ||
| Script 2 | string | ||
| Script 3 | string | ||
| Don't Inherit | boolean | ||
| SFX\FlashBombInfo | RenderFlash | ||
|---|---|---|---|
| flash color r | integer | ||
| flash color g | integer | ||
| flash color b | integer | ||
| world flash duration | integer | ||
| max screen flash duration (ms) | integer | ||
| after-effect duration (ms) | integer | ||
| range | float | ||
| SFX\FrameAnimationConfig | FrameAniConfig | ||
|---|---|---|---|
| frames per second | float | ||
| one-shot | boolean | ||
| bounce | boolean | ||
| frame-limit | boolean | ||
| kill when finished | boolean | ||
| SFX\FrameAnimationState | FrameAniState | ||
|---|---|---|---|
| current frame | integer | ||
| SFX\Heat Disks | HeatDisks | ||
|---|---|---|---|
| start offset x | float | ||
| start offset y | float | ||
| start offset z | float | ||
| start radius | float | ||
| end offset x | float | ||
| end offset y | float | ||
| end offset z | float | ||
| end radius | float | ||
| bottom jitter | float | ||
| top jitter | float | ||
| number of blobs | integer | ||
| max disks/blob | integer | ||
| height of effects | float | ||
| SFX\Particle | Particle | integer | |
|---|---|---|---|
| SFX\Particle Launch Info | PGLaunchInfo | ||
|---|---|---|---|
| Launch Type | integer (enum) | ||
| Bounding Box | 0 | ||
| Sphere | 1 | ||
| Cylinder | 2 | ||
| Box Min | vector | ||
| Box Max | vector | ||
| Min Radius | float | ||
| Max Radius | float | ||
| Loc unrotated? | boolean | ||
| Velocity Min | vector | ||
| Velocity Max | vector | ||
| Vel unrotated? | boolean | ||
| Min time | float | ||
| Max time | float | ||
| SFX\Particle Type | ParticleType | string | |
|---|---|---|---|
| SFX\Particles | ParticleGroup | ||
|---|---|---|---|
| Active | boolean | ||
| Particle Render Type | integer (enum) | ||
| Single-colored pixels | 0 | ||
| Multi-colored pixels | 1 | ||
| Single-colored squares | 2 | ||
| Multi-colored squares | 3 | ||
| Single-colored disk | 4 | ||
| Scaled bitmap | 5 | ||
| Particle Animation | integer (enum) | ||
| Launched one-shot | 0 | ||
| Launched continually | 1 | ||
| Rotating hollow sphere | 2 | ||
| Rotating sphere | 3 | ||
| Rotating hollow cube | 4 | ||
| Rotating cube | 5 | ||
| Rotating disk | 6 | ||
| Rotating circle | 7 | ||
| Rotating pyramid | 8 | ||
| Particle Group Motion | integer (enum) | ||
| Immobile | 0 | ||
| Move with velocity | 1 | ||
| Move with vel&gravity | 2 | ||
| Trailing object | 3 | ||
| Attached to object | 4 | ||
| Fire and forget | 5 | ||
| number of particles | integer | ||
| size of particle | float | ||
| bitmap name | string | ||
| velocity | vector | ||
| gravity vector | vector | ||
| color (palettized) | integer | ||
| 2nd color | integer | ||
| 3rd color | integer | ||
| alpha | integer | ||
| fixed-group radius | float | ||
| spin / pulse group | boolean | ||
| spin speed | vector | ||
| pulse magnitude | float | ||
| pulse cycle time ms | integer | ||
| particle fade time | 0xb | ||
| launch period | 0xb | ||
| animation offset ms | integer | ||
| Group-scale velocity | float | ||
| always simulate (slow) | boolean | ||
| always simulate group | boolean | ||
| sort particles (slow) | boolean | ||
| particles start launched | boolean | ||
| alpha subpixel particles | boolean | ||
| skip subpixel particles | boolean | ||
| ignore attachment refs | boolean | ||
| SFX\Spark | Spark | ||
|---|---|---|---|
| flags | integer (flags) | ||
| color | unsigned int | ||
| angle offset 1 | unsigned int | ||
| angle offset 2 | unsigned int | ||
| angle offset 3 | unsigned int | ||
| angle jitter | unsigned int | ||
| size 1 | float | ||
| size 2 | float | ||
| size 3 | float | ||
| size jitter | float | ||
| light (0-1) | float | ||
| light jitter | float | ||
| Shape\Joint Positions | JointPos | ||
|---|---|---|---|
| Joint 1 | float | ||
| Joint 2 | float | ||
| Joint 3 | float | ||
| Joint 4 | float | ||
| Joint 5 | float | ||
| Joint 6 | float | ||
| Shape\Model Name | ModelName | string [16] | |
|---|---|---|---|
| Shape\Scale | Scale | vector | |
|---|---|---|---|
| Shape\TxtRepl r0 | OTxtRepr0 | string | |
|---|---|---|---|
| Shape\TxtRepl r1 | OTxtRepr1 | string | |
|---|---|---|---|
| Shape\TxtRepl r2 | OTxtRepr2 | string | |
|---|---|---|---|
| Shape\TxtRepl r3 | OTxtRepr3 | string | |
|---|---|---|---|
| Speech\Current Speech | Speech | ||
|---|---|---|---|
| flags | integer | ||
| time | integer | ||
| schemaID | integer | ||
| concept | integer | ||
| schema handle | integer | ||
| Speech\Last Played | SpchNextPlay | integer | |
|---|---|---|---|
| Speech\Pause Max | MaxSpchPause | integer | |
|---|---|---|---|
| Speech\Pause Min | MinSpchPause | integer | |
|---|---|---|---|
| Speech\Voice | SpchVoice | string [16] | |
|---|---|---|---|
| Speech\Voice Index | VoiceIdx | integer | |
|---|---|---|---|
| Texture\Index | TextureID | integer | |
|---|---|---|---|
| Trap\Quest Var | TrapQVar | string | |
|---|---|---|---|
| Tweq\Delete | CfgTweqDelete | ||
|---|---|---|---|
| Halt | integer (enum) | ||
| Destroy Obj | 0 | ||
| Remove Prop | 1 | ||
| Stop Tweq | 2 | ||
| Continue | 3 | ||
| Slay Obj | 4 | ||
| AnimC | integer (flags) | ||
| NoLimit | 0x1 | ||
| Sim | 0x2 | ||
| Wrap | 0x4 | ||
| OneBounce | 0x8 | ||
| SimSmallRad | 0x10 | ||
| SimLargeRad | 0x20 | ||
| OffScreen | 0x40 | ||
| MiscC | integer (flags) | ||
| Anchor | 0x1 | ||
| Scripts | 0x2 | ||
| Random | 0x4 | ||
| Grav | 0x8 | ||
| ZeroVel | 0x10 | ||
| TellAi | 0x20 | ||
| PushOut | 0x40 | ||
| NegativeLogic | 0x80 | ||
| Relative Velocity | 0x100 | ||
| NoPhysics | 0x200 | ||
| AnchorVhot | 0x400 | ||
| CurveC | integer (flags) | ||
| JitterLow | 0x1 | ||
| JitterHi | 0x2 | ||
| Mul | 0x4 | ||
| Rate | unsigned int | ||
| Tweq\DeleteState | StTweqDelete | ||
|---|---|---|---|
| AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| MiscS | integer (flags) | ||
| Null | 0x1 | ||
| Cur Time | unsigned int | ||
| Frame # | unsigned int | ||
| Tweq\Emit | CfgTweqEmit | ||
|---|---|---|---|
| Halt | integer (enum) | ||
| Destroy Obj | 0 | ||
| Remove Prop | 1 | ||
| Stop Tweq | 2 | ||
| Continue | 3 | ||
| Slay Obj | 4 | ||
| AnimC | integer (flags) | ||
| NoLimit | 0x1 | ||
| Sim | 0x2 | ||
| Wrap | 0x4 | ||
| OneBounce | 0x8 | ||
| SimSmallRad | 0x10 | ||
| SimLargeRad | 0x20 | ||
| OffScreen | 0x40 | ||
| MiscC | integer (flags) | ||
| Anchor | 0x1 | ||
| Scripts | 0x2 | ||
| Random | 0x4 | ||
| Grav | 0x8 | ||
| ZeroVel | 0x10 | ||
| TellAi | 0x20 | ||
| PushOut | 0x40 | ||
| NegativeLogic | 0x80 | ||
| Relative Velocity | 0x100 | ||
| NoPhysics | 0x200 | ||
| AnchorVhot | 0x400 | ||
| CurveC | integer (flags) | ||
| JitterLow | 0x1 | ||
| JitterHi | 0x2 | ||
| Mul | 0x4 | ||
| Rate | unsigned int | ||
| Max frames | integer | ||
| Emit what | string | ||
| Velocity | vector | ||
| Tweq\Emit2 | CfgTweq2Emit | ||
|---|---|---|---|
| Halt | integer (enum) | ||
| Destroy Obj | 0 | ||
| Remove Prop | 1 | ||
| Stop Tweq | 2 | ||
| Continue | 3 | ||
| Slay Obj | 4 | ||
| AnimC | integer (flags) | ||
| NoLimit | 0x1 | ||
| Sim | 0x2 | ||
| Wrap | 0x4 | ||
| OneBounce | 0x8 | ||
| SimSmallRad | 0x10 | ||
| SimLargeRad | 0x20 | ||
| OffScreen | 0x40 | ||
| MiscC | integer (flags) | ||
| Anchor | 0x1 | ||
| Scripts | 0x2 | ||
| Random | 0x4 | ||
| Grav | 0x8 | ||
| ZeroVel | 0x10 | ||
| TellAi | 0x20 | ||
| PushOut | 0x40 | ||
| NegativeLogic | 0x80 | ||
| Relative Velocity | 0x100 | ||
| NoPhysics | 0x200 | ||
| AnchorVhot | 0x400 | ||
| CurveC | integer (flags) | ||
| JitterLow | 0x1 | ||
| JitterHi | 0x2 | ||
| Mul | 0x4 | ||
| Rate | unsigned int | ||
| Max frames | integer | ||
| Emit what | string | ||
| Velocity | vector | ||
| Tweq\Emit3 | CfgTweq3Emit | ||
|---|---|---|---|
| Halt | integer (enum) | ||
| Destroy Obj | 0 | ||
| Remove Prop | 1 | ||
| Stop Tweq | 2 | ||
| Continue | 3 | ||
| Slay Obj | 4 | ||
| AnimC | integer (flags) | ||
| NoLimit | 0x1 | ||
| Sim | 0x2 | ||
| Wrap | 0x4 | ||
| OneBounce | 0x8 | ||
| SimSmallRad | 0x10 | ||
| SimLargeRad | 0x20 | ||
| OffScreen | 0x40 | ||
| MiscC | integer (flags) | ||
| Anchor | 0x1 | ||
| Scripts | 0x2 | ||
| Random | 0x4 | ||
| Grav | 0x8 | ||
| ZeroVel | 0x10 | ||
| TellAi | 0x20 | ||
| PushOut | 0x40 | ||
| NegativeLogic | 0x80 | ||
| Relative Velocity | 0x100 | ||
| NoPhysics | 0x200 | ||
| AnchorVhot | 0x400 | ||
| CurveC | integer (flags) | ||
| JitterLow | 0x1 | ||
| JitterHi | 0x2 | ||
| Mul | 0x4 | ||
| Rate | unsigned int | ||
| Max frames | integer | ||
| Emit what | string | ||
| Velocity | vector | ||
| Tweq\Emit4 | CfgTweq4Emit | ||
|---|---|---|---|
| Halt | integer (enum) | ||
| Destroy Obj | 0 | ||
| Remove Prop | 1 | ||
| Stop Tweq | 2 | ||
| Continue | 3 | ||
| Slay Obj | 4 | ||
| AnimC | integer (flags) | ||
| NoLimit | 0x1 | ||
| Sim | 0x2 | ||
| Wrap | 0x4 | ||
| OneBounce | 0x8 | ||
| SimSmallRad | 0x10 | ||
| SimLargeRad | 0x20 | ||
| OffScreen | 0x40 | ||
| MiscC | integer (flags) | ||
| Anchor | 0x1 | ||
| Scripts | 0x2 | ||
| Random | 0x4 | ||
| Grav | 0x8 | ||
| ZeroVel | 0x10 | ||
| TellAi | 0x20 | ||
| PushOut | 0x40 | ||
| NegativeLogic | 0x80 | ||
| Relative Velocity | 0x100 | ||
| NoPhysics | 0x200 | ||
| AnchorVhot | 0x400 | ||
| CurveC | integer (flags) | ||
| JitterLow | 0x1 | ||
| JitterHi | 0x2 | ||
| Mul | 0x4 | ||
| Rate | unsigned int | ||
| Max frames | integer | ||
| Emit what | string | ||
| Velocity | vector | ||
| Tweq\Emit5 | CfgTweq5Emit | ||
|---|---|---|---|
| Halt | integer (enum) | ||
| Destroy Obj | 0 | ||
| Remove Prop | 1 | ||
| Stop Tweq | 2 | ||
| Continue | 3 | ||
| Slay Obj | 4 | ||
| AnimC | integer (flags) | ||
| NoLimit | 0x1 | ||
| Sim | 0x2 | ||
| Wrap | 0x4 | ||
| OneBounce | 0x8 | ||
| SimSmallRad | 0x10 | ||
| SimLargeRad | 0x20 | ||
| OffScreen | 0x40 | ||
| MiscC | integer (flags) | ||
| Anchor | 0x1 | ||
| Scripts | 0x2 | ||
| Random | 0x4 | ||
| Grav | 0x8 | ||
| ZeroVel | 0x10 | ||
| TellAi | 0x20 | ||
| PushOut | 0x40 | ||
| NegativeLogic | 0x80 | ||
| Relative Velocity | 0x100 | ||
| NoPhysics | 0x200 | ||
| AnchorVhot | 0x400 | ||
| CurveC | integer (flags) | ||
| JitterLow | 0x1 | ||
| JitterHi | 0x2 | ||
| Mul | 0x4 | ||
| Rate | unsigned int | ||
| Max frames | integer | ||
| Emit what | string | ||
| Velocity | vector | ||
| Tweq\Emitter3State | StTweq3Emit | ||
|---|---|---|---|
| AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| MiscS | integer (flags) | ||
| Null | 0x1 | ||
| Cur Time | unsigned int | ||
| Frame # | unsigned int | ||
| Tweq\Emitter4State | StTweq4Emit | ||
|---|---|---|---|
| AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| MiscS | integer (flags) | ||
| Null | 0x1 | ||
| Cur Time | unsigned int | ||
| Frame # | unsigned int | ||
| Tweq\Emitter5State | StTweq5Emit | ||
|---|---|---|---|
| AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| MiscS | integer (flags) | ||
| Null | 0x1 | ||
| Cur Time | unsigned int | ||
| Frame # | unsigned int | ||
| Tweq\EmitterState | StTweqEmit | ||
|---|---|---|---|
| AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| MiscS | integer (flags) | ||
| Null | 0x1 | ||
| Cur Time | unsigned int | ||
| Frame # | unsigned int | ||
| Tweq\EmitterState | StTweq2Emit | ||
|---|---|---|---|
| AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| MiscS | integer (flags) | ||
| Null | 0x1 | ||
| Cur Time | unsigned int | ||
| Frame # | unsigned int | ||
| Tweq\Flicker | CfgTweqBlink | ||
|---|---|---|---|
| Halt | integer (enum) | ||
| Destroy Obj | 0 | ||
| Remove Prop | 1 | ||
| Stop Tweq | 2 | ||
| Continue | 3 | ||
| Slay Obj | 4 | ||
| AnimC | integer (flags) | ||
| NoLimit | 0x1 | ||
| Sim | 0x2 | ||
| Wrap | 0x4 | ||
| OneBounce | 0x8 | ||
| SimSmallRad | 0x10 | ||
| SimLargeRad | 0x20 | ||
| OffScreen | 0x40 | ||
| MiscC | integer (flags) | ||
| Anchor | 0x1 | ||
| Scripts | 0x2 | ||
| Random | 0x4 | ||
| Grav | 0x8 | ||
| ZeroVel | 0x10 | ||
| TellAi | 0x20 | ||
| PushOut | 0x40 | ||
| NegativeLogic | 0x80 | ||
| Relative Velocity | 0x100 | ||
| NoPhysics | 0x200 | ||
| AnchorVhot | 0x400 | ||
| CurveC | integer (flags) | ||
| JitterLow | 0x1 | ||
| JitterHi | 0x2 | ||
| Mul | 0x4 | ||
| Rate | unsigned int | ||
| Tweq\FlickerState | StTweqBlink | ||
|---|---|---|---|
| AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| MiscS | integer (flags) | ||
| Null | 0x1 | ||
| Cur Time | unsigned int | ||
| Frame # | unsigned int | ||
| Tweq\Joints | CfgTweqJoints | ||
|---|---|---|---|
| Halt | integer (enum) | ||
| Destroy Obj | 0 | ||
| Remove Prop | 1 | ||
| Stop Tweq | 2 | ||
| Continue | 3 | ||
| Slay Obj | 4 | ||
| AnimC | integer (flags) | ||
| NoLimit | 0x1 | ||
| Sim | 0x2 | ||
| Wrap | 0x4 | ||
| OneBounce | 0x8 | ||
| SimSmallRad | 0x10 | ||
| SimLargeRad | 0x20 | ||
| OffScreen | 0x40 | ||
| MiscC | integer (flags) | ||
| Anchor | 0x1 | ||
| Scripts | 0x2 | ||
| Random | 0x4 | ||
| Grav | 0x8 | ||
| ZeroVel | 0x10 | ||
| TellAi | 0x20 | ||
| PushOut | 0x40 | ||
| NegativeLogic | 0x80 | ||
| Relative Velocity | 0x100 | ||
| NoPhysics | 0x200 | ||
| AnchorVhot | 0x400 | ||
| CurveC | integer (flags) | ||
| JitterLow | 0x1 | ||
| JitterHi | 0x2 | ||
| Mul | 0x4 | ||
| Primary Joint | integer | ||
| Joint1AnimC | integer (flags) | ||
| NoLimit | 0x1 | ||
| Sim | 0x2 | ||
| Wrap | 0x4 | ||
| OneBounce | 0x8 | ||
| SimSmallRad | 0x10 | ||
| SimLargeRad | 0x20 | ||
| OffScreen | 0x40 | ||
| Joint1CurveC | integer (flags) | ||
| JitterLow | 0x1 | ||
| JitterHi | 0x2 | ||
| Mul | 0x4 | ||
| rate-low-high | vector | ||
| Joint2AnimC | integer (flags) | ||
| NoLimit | 0x1 | ||
| Sim | 0x2 | ||
| Wrap | 0x4 | ||
| OneBounce | 0x8 | ||
| SimSmallRad | 0x10 | ||
| SimLargeRad | 0x20 | ||
| OffScreen | 0x40 | ||
| Joint2CurveC | integer (flags) | ||
| JitterLow | 0x1 | ||
| JitterHi | 0x2 | ||
| Mul | 0x4 | ||
| rate-low-high | vector | ||
| Joint3AnimC | integer (flags) | ||
| NoLimit | 0x1 | ||
| Sim | 0x2 | ||
| Wrap | 0x4 | ||
| OneBounce | 0x8 | ||
| SimSmallRad | 0x10 | ||
| SimLargeRad | 0x20 | ||
| OffScreen | 0x40 | ||
| Joint3CurveC | integer (flags) | ||
| JitterLow | 0x1 | ||
| JitterHi | 0x2 | ||
| Mul | 0x4 | ||
| rate-low-high | vector | ||
| Joint4AnimC | integer (flags) | ||
| NoLimit | 0x1 | ||
| Sim | 0x2 | ||
| Wrap | 0x4 | ||
| OneBounce | 0x8 | ||
| SimSmallRad | 0x10 | ||
| SimLargeRad | 0x20 | ||
| OffScreen | 0x40 | ||
| Joint4CurveC | integer (flags) | ||
| JitterLow | 0x1 | ||
| JitterHi | 0x2 | ||
| Mul | 0x4 | ||
| rate-low-high | vector | ||
| Joint5AnimC | integer (flags) | ||
| NoLimit | 0x1 | ||
| Sim | 0x2 | ||
| Wrap | 0x4 | ||
| OneBounce | 0x8 | ||
| SimSmallRad | 0x10 | ||
| SimLargeRad | 0x20 | ||
| OffScreen | 0x40 | ||
| Joint5CurveC | integer (flags) | ||
| JitterLow | 0x1 | ||
| JitterHi | 0x2 | ||
| Mul | 0x4 | ||
| rate-low-high | vector | ||
| Joint6AnimC | integer (flags) | ||
| NoLimit | 0x1 | ||
| Sim | 0x2 | ||
| Wrap | 0x4 | ||
| OneBounce | 0x8 | ||
| SimSmallRad | 0x10 | ||
| SimLargeRad | 0x20 | ||
| OffScreen | 0x40 | ||
| Joint6CurveC | integer (flags) | ||
| JitterLow | 0x1 | ||
| JitterHi | 0x2 | ||
| Mul | 0x4 | ||
| rate-low-high | vector | ||
| Tweq\JointsState | StTweqJoints | ||
|---|---|---|---|
| AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| MiscS | integer (flags) | ||
| Null | 0x1 | ||
| Joint1AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| Joint2AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| Joint3AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| Joint4AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| Joint5AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| Joint6AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| Tweq\Lock | CfgTweqLock | ||
|---|---|---|---|
| Halt | integer (enum) | ||
| Destroy Obj | 0 | ||
| Remove Prop | 1 | ||
| Stop Tweq | 2 | ||
| Continue | 3 | ||
| Slay Obj | 4 | ||
| AnimC | integer (flags) | ||
| NoLimit | 0x1 | ||
| Sim | 0x2 | ||
| Wrap | 0x4 | ||
| OneBounce | 0x8 | ||
| SimSmallRad | 0x10 | ||
| SimLargeRad | 0x20 | ||
| OffScreen | 0x40 | ||
| MiscC | integer (flags) | ||
| Anchor | 0x1 | ||
| Scripts | 0x2 | ||
| Random | 0x4 | ||
| Grav | 0x8 | ||
| ZeroVel | 0x10 | ||
| TellAi | 0x20 | ||
| PushOut | 0x40 | ||
| NegativeLogic | 0x80 | ||
| Relative Velocity | 0x100 | ||
| NoPhysics | 0x200 | ||
| AnchorVhot | 0x400 | ||
| CurveC | integer (flags) | ||
| JitterLow | 0x1 | ||
| JitterHi | 0x2 | ||
| Mul | 0x4 | ||
| Lock Joint | integer | ||
| rate-low-high | vector | ||
| Tweq\LockState | StTweqLock | ||
|---|---|---|---|
| AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| MiscS | integer (flags) | ||
| Null | 0x1 | ||
| Target Angle | float | ||
| Cur Stage | integer | ||
| Tweq\Models | CfgTweqModels | ||
|---|---|---|---|
| Halt | integer (enum) | ||
| Destroy Obj | 0 | ||
| Remove Prop | 1 | ||
| Stop Tweq | 2 | ||
| Continue | 3 | ||
| Slay Obj | 4 | ||
| AnimC | integer (flags) | ||
| NoLimit | 0x1 | ||
| Sim | 0x2 | ||
| Wrap | 0x4 | ||
| OneBounce | 0x8 | ||
| SimSmallRad | 0x10 | ||
| SimLargeRad | 0x20 | ||
| OffScreen | 0x40 | ||
| MiscC | integer (flags) | ||
| Anchor | 0x1 | ||
| Scripts | 0x2 | ||
| Random | 0x4 | ||
| Grav | 0x8 | ||
| ZeroVel | 0x10 | ||
| TellAi | 0x20 | ||
| PushOut | 0x40 | ||
| NegativeLogic | 0x80 | ||
| Relative Velocity | 0x100 | ||
| NoPhysics | 0x200 | ||
| AnchorVhot | 0x400 | ||
| CurveC | integer (flags) | ||
| JitterLow | 0x1 | ||
| JitterHi | 0x2 | ||
| Mul | 0x4 | ||
| Rate | unsigned int | ||
| Model 0 | string | ||
| Model 1 | string | ||
| Model 2 | string | ||
| Model 3 | string | ||
| Model 4 | string | ||
| Model 5 | string | ||
| Tweq\ModelsState | StTweqModels | ||
|---|---|---|---|
| AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| MiscS | integer (flags) | ||
| Null | 0x1 | ||
| Cur Time | unsigned int | ||
| Frame # | unsigned int | ||
| Tweq\Rotate | CfgTweqRotate | ||
|---|---|---|---|
| Halt | integer (enum) | ||
| Destroy Obj | 0 | ||
| Remove Prop | 1 | ||
| Stop Tweq | 2 | ||
| Continue | 3 | ||
| Slay Obj | 4 | ||
| AnimC | integer (flags) | ||
| NoLimit | 0x1 | ||
| Sim | 0x2 | ||
| Wrap | 0x4 | ||
| OneBounce | 0x8 | ||
| SimSmallRad | 0x10 | ||
| SimLargeRad | 0x20 | ||
| OffScreen | 0x40 | ||
| MiscC | integer (flags) | ||
| Anchor | 0x1 | ||
| Scripts | 0x2 | ||
| Random | 0x4 | ||
| Grav | 0x8 | ||
| ZeroVel | 0x10 | ||
| TellAi | 0x20 | ||
| PushOut | 0x40 | ||
| NegativeLogic | 0x80 | ||
| Relative Velocity | 0x100 | ||
| NoPhysics | 0x200 | ||
| AnchorVhot | 0x400 | ||
| CurveC | integer (flags) | ||
| JitterLow | 0x1 | ||
| JitterHi | 0x2 | ||
| Mul | 0x4 | ||
| Primary Axis | integer | ||
| x rate-low-high | vector | ||
| y rate-low-high | vector | ||
| z rate-low-high | vector | ||
| Tweq\RotateState | StTweqRotate | ||
|---|---|---|---|
| AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| MiscS | integer (flags) | ||
| Null | 0x1 | ||
| Axis 1AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| Axis 2AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| Axis 3AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| Tweq\Scale | CfgTweqScale | ||
|---|---|---|---|
| Halt | integer (enum) | ||
| Destroy Obj | 0 | ||
| Remove Prop | 1 | ||
| Stop Tweq | 2 | ||
| Continue | 3 | ||
| Slay Obj | 4 | ||
| AnimC | integer (flags) | ||
| NoLimit | 0x1 | ||
| Sim | 0x2 | ||
| Wrap | 0x4 | ||
| OneBounce | 0x8 | ||
| SimSmallRad | 0x10 | ||
| SimLargeRad | 0x20 | ||
| OffScreen | 0x40 | ||
| MiscC | integer (flags) | ||
| Anchor | 0x1 | ||
| Scripts | 0x2 | ||
| Random | 0x4 | ||
| Grav | 0x8 | ||
| ZeroVel | 0x10 | ||
| TellAi | 0x20 | ||
| PushOut | 0x40 | ||
| NegativeLogic | 0x80 | ||
| Relative Velocity | 0x100 | ||
| NoPhysics | 0x200 | ||
| AnchorVhot | 0x400 | ||
| CurveC | integer (flags) | ||
| JitterLow | 0x1 | ||
| JitterHi | 0x2 | ||
| Mul | 0x4 | ||
| Primary Axis | integer | ||
| x rate-low-high | vector | ||
| y rate-low-high | vector | ||
| z rate-low-high | vector | ||
| Tweq\ScaleState | StTweqScale | ||
|---|---|---|---|
| AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| MiscS | integer (flags) | ||
| Null | 0x1 | ||
| Axis 1AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| Axis 2AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| Axis 3AnimS | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| Weapon\BaseDamage | BaseWpnDmg | integer | |
|---|---|---|---|
| Weapon\CurDamage | CurWpnDmg | integer | |
|---|---|---|---|
| Weapon\Exposure | WpnExposure | integer | |
|---|---|---|---|
| Weapon\SwingExpose | SwingExpose | integer | |
|---|---|---|---|
Links |
Properties |
Reactions |
| AIAttack | integer (enum) | ||
|---|---|---|---|
| Default/None | 0 | ||
| Very low | 1 | ||
| Low | 2 | ||
| Normal | 3 | ||
| High | 4 | ||
| Very high | 5 | ||
| Absolute | 6 | ||
| AIAwareness | |||
|---|---|---|---|
| Flags | integer (flags) | ||
| Seen | 0x1 | ||
| Heard | 0x2 | ||
| CanRaycast | 0x4 | ||
| HaveLOS | 0x8 | ||
| Blind | 0x10 | ||
| Deaf | 0x20 | ||
| Highest | 0x40 | ||
| FirstHand | 0x80 | ||
| Level | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| Peak Level | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| Level enter time | integer | ||
| Time last contact | integer | ||
| Pos last contact | vector | ||
| Last pulse level | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| Vision cone | integer | ||
| Time last update | integer | ||
| Time last update LOS | integer | ||
| Last true contact | integer | ||
| Freshness | integer | ||
| AICamera | |||
|---|---|---|---|
| Msg | string | ||
| Data1 | string | ||
| Data2 | string | ||
| Data3 | string | ||
| AIConversationActor | |||
|---|---|---|---|
| Actor ID | integer | ||
| AICurrentPatrol | |||
|---|---|---|---|
| AIDefendObj | |||
|---|---|---|---|
| Return speed | integer (enum) | ||
| Stopped | 0 | ||
| Very slow | 1 | ||
| Slow | 2 | ||
| Normal | 3 | ||
| Fast | 4 | ||
| Very fast | 5 | ||
| Range 1: Radius | integer | ||
| Height | integer | ||
| Minimum alertness | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| Maximum alertness | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| Range 2: Radius | integer | ||
| Height | integer | ||
| Minimum alertness | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| Maximum alertness | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| Range 3: Radius | integer | ||
| Height | integer | ||
| Minimum alertness | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| Maximum alertness | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| AIDoor | integer | ||
|---|---|---|---|
| AIFleeDest | |||
|---|---|---|---|
| Reached | boolean | ||
| Expiration | integer | ||
| AIFleeSource | |||
|---|---|---|---|
| AIFollowObj | |||
|---|---|---|---|
| Vector 1: Angle | float | ||
| Distance | integer | ||
| Vector 2: Angle | float | ||
| Distance | integer | ||
| Vector 3: Angle | float | ||
| Distance | integer | ||
| AIInvest | |||
|---|---|---|---|
| AINoFlee | |||
|---|---|---|---|
| Expiration | integer | ||
| AIPatrol | |||
|---|---|---|---|
| AIProjectile | |||
|---|---|---|---|
| Constraint Type | integer (enum) | ||
| None | 0 | ||
| # others | 1 | ||
| # misses (not implemented) | 2 | ||
| Constraint Data | integer | ||
| Targeting Method | integer (enum) | ||
| Straight-Line | 0 | ||
| Arcing | 1 | ||
| Reflecting | 2 | ||
| Overhead | 3 | ||
| Selection Desire | integer (enum) | ||
| Very Low | 0 | ||
| Low | 1 | ||
| Moderate | 2 | ||
| High | 3 | ||
| Very High | 4 | ||
| Firing Delay | float | ||
| Ammo | integer | ||
| Burst Count | integer | ||
| Accuracy | integer (enum) | ||
| Very Low | 0 | ||
| Low | 1 | ||
| Moderate | 2 | ||
| High | 3 | ||
| Very High | 4 | ||
| Leads Target | boolean | ||
| Launch Joint | integer (enum) | ||
| N/A | 0 | ||
| Head | 1 | ||
| Neck | 2 | ||
| Abdomen | 3 | ||
| Butt | 4 | ||
| Left Shoulder | 5 | ||
| Right Shoulder | 6 | ||
| Left Elbow | 7 | ||
| Right Elbow | 8 | ||
| Left Wrist | 9 | ||
| Right Wrist | 10 | ||
| Left Fingers | 11 | ||
| Right Fingers | 12 | ||
| Left Hip | 13 | ||
| Right Hip | 14 | ||
| Left Knee | 15 | ||
| Right Knee | 16 | ||
| Left Ankle | 17 | ||
| Right Ankle | 18 | ||
| Left Toe | 19 | ||
| Right Toe | 20 | ||
| Tail | 21 | ||
| AIPtDibs | |||
|---|---|---|---|
| AIRangedWeapon | |||
|---|---|---|---|
| AIRetreatPtDibs | |||
|---|---|---|---|
| AIVantagePtDibs | |||
|---|---|---|---|
| AIWatchObj | |||
|---|---|---|---|
| Watch kind | integer (enum) | ||
| Player intrusion | 0 | ||
| Self entry | 1 | ||
| Trigger: Radius | integer | ||
| Height | integer | ||
| Required awareness | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| Line requirement | integer (enum) | ||
| None | 0 | ||
| Line of sight | 1 | ||
| Raycast | 2 | ||
| Minimum alertness | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| Maximum alertness | integer (enum) | ||
| (0) None | 0 | ||
| (1) Low | 1 | ||
| (2) Moderate | 2 | ||
| (3) High | 3 | ||
| Exit: Link kill option | integer (enum) | ||
| Don't kill | 0 | ||
| After trigger | 1 | ||
| After completion | 2 | ||
| Kill like links | boolean | ||
| No test once triggered | boolean | ||
| Reuse delay | integer | ||
| Reset delay | integer | ||
| Response: Step 1 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 2 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 3 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 4 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 5 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 6 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Response: Step 7 | integer (enum) | ||
| Nothing | 0 | ||
| Script message | 1 | ||
| Play sound/motion | 2 | ||
| Alert (unimplemented) | 3 | ||
| Become hostile | 4 | ||
| Enable investigate | 5 | ||
| Goto object | 6 | ||
| Frob object | 7 | ||
| Wait | 8 | ||
| Mprint | 9 | ||
| Add/Remove Meta-property | 10 | ||
| Add link | 11 | ||
| Remove link | 12 | ||
| Face | 13 | ||
| Signal | 14 | ||
| Dest. Script Message | 15 | ||
| Argument 1 | string | ||
| Argument 2 | string | ||
| Argument 3 | string | ||
| Contains | integer (enum) | ||
|---|---|---|---|
| Hand | -2 | ||
| Belt | -1 | ||
| Generic Contents | 0 | ||
| ControlDevice | |||
|---|---|---|---|
| Corpse | |||
|---|---|---|---|
| CorpsePart | |||
|---|---|---|---|
| CreatureAttachment | |||
|---|---|---|---|
| Joint | integer (enum) | ||
| N/A | 0 | ||
| Head | 1 | ||
| Neck | 2 | ||
| Abdomen | 3 | ||
| Butt | 4 | ||
| Left Shoulder | 5 | ||
| Right Shoulder | 6 | ||
| Left Elbow | 7 | ||
| Right Elbow | 8 | ||
| Left Wrist | 9 | ||
| Right Wrist | 10 | ||
| Left Fingers | 11 | ||
| Right Fingers | 12 | ||
| Left Hip | 13 | ||
| Right Hip | 14 | ||
| Left Knee | 15 | ||
| Right Knee | 16 | ||
| Left Ankle | 17 | ||
| Right Ankle | 18 | ||
| Left Toe | 19 | ||
| Right Toe | 20 | ||
| Tail | 21 | ||
| Is Weapon? | boolean | ||
| CulpableFor | |||
|---|---|---|---|
| CurWeapon | integer | ||
|---|---|---|---|
| Firer | |||
|---|---|---|---|
| Flinderize | |||
|---|---|---|---|
| Count | integer | ||
| Impulse | float | ||
| Scatter? | boolean | ||
| Offset | vector | ||
| FlowContact | sContact | ||
|---|---|---|---|
| FrobProxy | |||
|---|---|---|---|
| FrobProxyMask | integer (flags) | ||
| Do Inv | 0x1 | ||
| No World | 0x2 | ||
| Do ToolSrc | 0x4 | ||
| No ToolDst | 0x8 | ||
| AllowDirect | 0x10 | ||
| Lock | integer | ||
|---|---|---|---|
| MetaProp | integer | ||
|---|---|---|---|
| NowPicking | integer | ||
|---|---|---|---|
| OldConversation | |||
|---|---|---|---|
| Owns | |||
|---|---|---|---|
| ParticleAttachement | |||
|---|---|---|---|
| Type | integer (enum) | ||
| Object | 0 | ||
| Vhot | 1 | ||
| Joint | 2 | ||
| Submodel | 3 | ||
| vhot # | integer | ||
| joint | integer (enum) | ||
| N/A | 0 | ||
| Head | 1 | ||
| Neck | 2 | ||
| Abdomen | 3 | ||
| Butt | 4 | ||
| Left Shoulder | 5 | ||
| Right Shoulder | 6 | ||
| Left Elbow | 7 | ||
| Right Elbow | 8 | ||
| Left Wrist | 9 | ||
| Right Wrist | 10 | ||
| Left Fingers | 11 | ||
| Right Fingers | 12 | ||
| Left Hip | 13 | ||
| Right Hip | 14 | ||
| Left Knee | 15 | ||
| Right Knee | 16 | ||
| Left Ankle | 17 | ||
| Right Ankle | 18 | ||
| Left Toe | 19 | ||
| Right Toe | 20 | ||
| Tail | 21 | ||
| submod # | integer | ||
| PhysAttach | |||
|---|---|---|---|
| PlayerFactory | |||
|---|---|---|---|
| Population | |||
|---|---|---|---|
| ReactParam | integer | ||
|---|---|---|---|
| Receptron | |||
|---|---|---|---|
| Order | integer | ||
| Trigger min | float | ||
| Trigger max | float | ||
| Trigger flags | integer (flags) | ||
| Reaction | integer | ||
| Direct Object | integer | ||
| Indirect Object | integer | ||
| Reaction param | string | ||
| RenderFlash | |||
|---|---|---|---|
| Route | |||
|---|---|---|---|
| ScriptContact | sContact | ||
|---|---|---|---|
| ScriptParams | string [16] | ||
|---|---|---|---|
| SoundDescription | |||
|---|---|---|---|
| StimSensor | integer | ||
|---|---|---|---|
| TPath | |||
|---|---|---|---|
| Speed | float | ||
| Pause (ms) | integer | ||
| Path Limit? | boolean | ||
| TPathInit | |||
|---|---|---|---|
| TPathNext | |||
|---|---|---|---|
| Transmute | |||
|---|---|---|---|
| VoiceLink | |||
|---|---|---|---|
| VoiceOver | |||
|---|---|---|---|
| Events | integer (flags) | ||
| World Hilight | 0x1 | ||
| Pick Up | 0x2 | ||
| WHBlock | sHaloBlockData | ||
|---|---|---|---|
| WHInflated | |||
|---|---|---|---|
| Weapon | |||
|---|---|---|---|
| arSrc | |||
|---|---|---|---|
| Description | integer | ||
| Birthdate | integer | ||
| Count | integer | ||
| arSrcDesc | |||
|---|---|---|---|
| Propagator | integer | ||
| Intensity | float | ||
| Valid Fields | integer (flags) | ||
Reactions |
Properties |
Links |
| Abort | Abort | ||
|---|---|---|---|
| Add MetaProperty | add_metaprop | ||
|---|---|---|---|
| Amplify | Amplify | ||
|---|---|---|---|
| Multiply by | float | ||
| Then add | float | ||
| Awareness Filter | AwareFilter | ||
|---|---|---|---|
| Abort Unless | integer (flags) | ||
| Can't see culprit | 0x1 | ||
| Can't hear culprit | 0x2 | ||
| Stunned | 0x4 | ||
| Not an AI | 0x8 | ||
| Change Object Model | set_model | ||
|---|---|---|---|
| Model Name | string | ||
| Clone Properties | clone_props | ||
|---|---|---|---|
| Create Object | create_obj | ||
|---|---|---|---|
| Position | vector | ||
| Heading | float | ||
| Pitch | float | ||
| Bank | float | ||
| Damage Object | damage | ||
|---|---|---|---|
| Damage Type | integer | ||
| Use stimulus as type | boolean | ||
| Multiply By | float | ||
| Then Add | integer | ||
| Destroy Object | destroy_obj | ||
|---|---|---|---|
| Freeze AI | Freeze | ||
|---|---|---|---|
| Duration | integer | ||
| Frob Object | frob_obj | ||
|---|---|---|---|
| Impact Result | impact_result | ||
|---|---|---|---|
| Result | integer (enum) | ||
| Bounce | 2 | ||
| Stick | 3 | ||
| Slay | 4 | ||
| Knockout | Knockout | ||
|---|---|---|---|
| Permeate Into Container | permeate | ||
|---|---|---|---|
| Coefficient | float | ||
| Minimum Magnitude | float | ||
| Remove MetaProperty | rem_metaprop | ||
|---|---|---|---|
| Remove Property | rem_prop | ||
|---|---|---|---|
| Prop Name | string | ||
| Send to Scripts | stim_script_msg | ||
|---|---|---|---|
| Ref Count | integer | ||
| Flags | integer (flags) | ||
| (Created By Script) | 0x1 | ||
| Set Property | add_prop | ||
|---|---|---|---|
| Prop Name | string | ||
| Set Quest Variable | SetQvar | ||
|---|---|---|---|
| Quest Variable | string | ||
| Operation | integer (enum) | ||
| Set To | 0 | ||
| Add | 1 | ||
| Multiply By | 2 | ||
| Divide By | 3 | ||
| Bitwise Or | 4 | ||
| Bitwise And | 5 | ||
| Bitwise XOR | 6 | ||
| Operand | integer | ||
| Slay Object | slay | ||
|---|---|---|---|
| Stimulate Object | stimulate | ||
|---|---|---|---|
| Stimulus | string | ||
| Multiply By | float | ||
| Then Add | float | ||
| Teleport Object | move_obj | ||
|---|---|---|---|
| Position | vector | ||
| Heading | float | ||
| Pitch | float | ||
| Bank | float | ||
| Tweq Control | tweq_control | ||
|---|---|---|---|
| Type | integer (enum) | ||
| TweqScale | 0 | ||
| TweqRotate | 1 | ||
| TweqJoints | 2 | ||
| TweqModels | 3 | ||
| TweqDelete | 4 | ||
| TweqEmitter | 5 | ||
| TweqFlicker | 6 | ||
| TweqLock | 7 | ||
| TweqAll | 8 | ||
| TweqNull | 9 | ||
| Action | integer (enum) | ||
| DoDefault | 0 | ||
| DoActivate | 1 | ||
| DoHalt | 2 | ||
| DoReset | 3 | ||
| DoContinue | 4 | ||
| DoForward | 5 | ||
| DoReverse | 6 | ||
| XtraBits | integer (flags) | ||
| On | 0x1 | ||
| Reverse | 0x2 | ||
| ReSynch | 0x4 | ||
| GoEdge | 0x8 | ||
| LapOne | 0x10 | ||
| Weapon Block | weapon_block | ||
|---|---|---|---|
| Weapon Hit | weapon_hit | ||
|---|---|---|---|