These scripts are provided "As Is" without warranty of any kind, either expressed or implied. Nameless Voice will not be liable for any incidental, special, consequential or any other damages that may result from the use or inability to use this software.
First of all, I would like to thank Telliamed for making this script module possible.
- Debug Scripts-
These scripts are designed soley for use by mission desginers during the design and beta-testing proccess.
They are not included in the main script module, but instead reside in NVDebug.osm - which you will need to temporarily load to use these in your mission You should make sure to remove the script module from your mission before release.
If the quest variable DebugDifficulty is set, then this script sets the difficulty to its value when the game starts, and then proccesses the difficulty.
This script should only be used for playtesting purposes, and should be removed before the final mission is packaged.
It doesn't matter which object you place this script on (you probably shouldn't use it on more than one object...)
The player's hitpoints and vulnerabilities are not affected by this script, but that hardly matters.