-------------------------------------- WOODKEY RESTHOUSE V-0.04 -------------------------------------- An Intended 3.Cubecontest contribution 04.07.2002 V-0.01 - First date set by KOMAG's compo. 10.07.2002 V-0.02 - Lucky me , got a week's extension - some AI tweq 10.08.2002 V-0.03 - Correcting some typo's , tweq'ed schema 01.10.2002 V-0.04 - Just wandering around and wonderd why I'v made it as it is ....no inspiration ,writing this line .... -------------------------------- LITLESTORY :) Your on a great quest to the Darklands to find something valuable , that will help the Defenders Of the Crown to victory against the evil empire.... You've been travling for weeks ,and in the great FuruForest , you finaly find a nice place to relax from your journey ... But of course , you are out of supplies , money , everything ... The HouseKeeper agreed to let you spend the night if you do a litle snatch job for him ... There's a litle mansion further up the path , and he wants you to find a purple book which contents are filled with great wisdom ..... Also , you'll need some cash and new weaponsuplies .... Then return to WoodKey and goto bed :) Incase you're not tired , you could always listen for a while to the local Trubadur .... ------------------------------ -Find the book -Grab at least 505 Loot -Search for the weapon storage room -Goto bed -------------------------------- Engine : D1.V1.37- Thief Gold Title : WoodKey Resthouse File Name : Miss20.mis Difficulty Settings : No , but I think it's difficult enough for some... Equipment Store : No , you're in the forest .... Map : No , Auto Map : No ,.... Map size : 80x40y20z 64000Dcubic EAX : No , set to Generic... New AI's : Yes ,Small modifications New Graphics : Yes New Sounds : Yes New Schemas : Yes ,modified some ... Multi-Language : No / NEI Intro : Yes , whooooohooo ! Base : Scratch Build Time : 1 week ,than suddenly 1 month of just looking at it ... Build Style :ChaoticRNDCarving -------------------------------- ABOUT It's my first FM release, and bugs ( bad editing ) there will always be , even at small missions.. Known problems : -You and AI's can get stuck some places.... -Sleepers sometimes refuse to go to bed after you've waken them . -They rather sleep standing .-SO don't wake'em. -The level is also litle slow a few places , caused by texturescaling , particlefx , AI tweq etc...( my fault ) -If it runs on your PC as on mine , it will be OK enough though... -I'm sure there are more problems , but hope not ... -So litle time , so much to do .... -well , -I intended to optemized / tweq it more ,so it will run smother and without "bugs" -But I'll leave it like this, with it's mistakes , -New discovery's would make anything else than a complete remake less wise .....:) -So hopefully I'll put the Woodkey Resthouse in a "real" FM sometime... -A T2 version have been made allready , with the Trubadur present , playing guitar , and a very simple speechinterface is added , so Garrett can have simple conversations with the AI's.... ------------------------------------ THANX TO EIDOS /LGS , AND TO EVERYONE AT TTLG FORUM , POSTING AND HELPING OUT ... ------------------------------------- This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. -------------------------------------- Have FUN !