19 Oct. 2000 -------------------------------------------------------------------------------- Author: Erik Svensson (Esemor) Contact info: esemor@hotmail.com Homepage: none Date of release: 19 Oct. 2000 Description: A Thief is captured that knows all about Garretts secret plans so you have to kill him before he gives them out to Loard Ganrish. The building is similar to lord baffords. A Lord Bafford type mission Briefing: no -------------------------------------------------------------------------------- * Play Information * Game: Thief: The Dark Project Mission Title: The Assasin at Sir Ganrish House File name: miss15.mis Difficulty Settings: no Equipment store: no Map / automap: no New graphics: no New sounds: no Multi language support: no Briefing : no Difficulty level info: Easy * Construction * Base: none Build Time: about 100 hours -------------------------------------------------------------------------------- * Loading information * You can play this level without using Dromed. Just extract the "miss15.mis" file directly under your Thief directory. * if the files desn't extract correctly Create a folder under your Thief directory called "strings" (Leave out the ") and another one called "intrface" (Leave out the " and note that there is no E!) put the "Missflag.str" and "Titles.str" file under the folder called "strings" and put the "newgame.str" file directly under the "intrface" folder. Now, Under the "intrface" folder create another folder called "miss15" (leave out the ") and put the "goals.str" file under this folder. Now start "Thief: The dark project" and choose "New Game" and then "The Assasin at lord Ganrish". When you are done your Thief directory schould look like this: [Thief]_____________[Movies]' | | |_______[intrface]________[miss15]__________goals.str | | | |______newgame.str | | |_______[Saves]' | | |_______[strings]_________Missflag.str______Titles.str | | |_____miss15.mis 'are not created by you Your Thief is now totally screwed up and if you want to return to your default Thief settings (so that you can play the original levels) just delete the "intrface" and "strings" folders. Don't try to look at the map because the game will crash then. -------------------------------------------------------------------------------- * What the breifing would be like if i had the programs to make one * Garrett: "In my early days as a thief i met up with a guy called Esemor Kastrop, this thief learned me alot of tricks and we became partners for a while. Our coporation went on fine until i got captured during a mission at lady Frescas House (yes, i admit it). I got away by turning him in and since then i haven't heard of him. Today i heard from a man called Bastian that the House of Sir. Ganrish had captuerd a thief called Esemor. Iv'e done a few jobs in Sir. Ganrish's other houses and he has been after me for a long time. They probably know about my relationship with Mr. Kastrop. And they will definently toture him just to get to me. And even if they don't, Esemor will turn me in with out thinking twice. So what i have to do is to get in to the prison cells and find Esemor. He probably won't be so glad to see me, but what the hell, he was never good with the sword anyway. And as long as i'm in there i might just pick up something for my selfe." --------------------------------------------------------------------------------- * Copyright * This level is (c) by Erik Svensson & 9 nov. 2000 Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level to any map pack without my permission. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.