Title: Scepter of Dor Am'al Part 1: Shipwreack Filename: Scepter_of_Dor_Amal.zip Author: Jesps (Jesper Thingholm) Contact info: mr.jesps@yahoo.dk Date of release: Sep. 1. 2007 Version 1.0 Story: One of my contacts had a job oppotunity for me. Travel to the town of Wilstone to steal The Scepter of Dor Am'al. The scepter is an old magical artifact from the time of the precursers. It has been in the possesion of many kings and noblemen, but a few hundred years ago it simply wanished. Some say that it was hidden away to protect the world from it's powers. Others, that the scepter itself was waiting for the right moment to return. One thing is for sure though. It is now in the possesion of Lord Connell, who lives in Wilstone. Wilstone is a small but wealthy harbour town that has trade routes to towns far to the south. There are no known towns on the same continent as Wilstone, so the only traffic in and out of the town is by ship. And for me, by ship means to hire captain Pascoe, someone I have done business with before, and I know I can trust. The trip was going according to plan until a storm forced the ship off course until it ended it's days on the rocks. As the only surviver, I now have to continue alone in this unknown place. ------------------------------------------------------------- Play Information Game: Thief II: The Metal Age File name: miss21.mis Difficulty Settings: Yes Equipment store: No Map/Automap: No/no New graphics: Yes New sounds: Yes New conversations: No New models: Yes EAX Support: Yes Multi language support: No Briefing: No ------------------------------------------------------------- Construction Base: None Build Time: Too long ------------------------------------------------------------- Loading Information Run from Dark Loader. Leave the file zipped - DO NOT UNZIP this file, but put the whole zip file into the folder you want to on your hard drive. In Darkloader -> setup, point to that folder, and the mission should show up in the Darkloader main screen. ------------------------------------------------------------- Beta testers: Phantom0914, Ermana ------------------------------------------------------------- Custom objects by: Vigil (Alun Bestor (www.washboardabs.net/thief/)): cobweb1, cobweb2, cobweb3, cobweb4, dshaftbl, shaftbl, railing1, railing2, railing3, railpost Von Eins/DedEx: Baum-1, v3, pfosten Schwaa/DedEx: dartred Jesps: jdtbackmast, jdtleadmast, jdtmmast, jdtsecmast, jdtbars ------------------------------------------------------------- Custom meshes by: Daemonite/DedEx: Hammer priest, Hammer worker Shadowspawn/DedEx: Burrick ------------------------------------------------------------- Custom textures by: Vigil (Alun Bestor (www.washboardabs.net/thief/)): adb_street_2/Flagstone4.gif, adb_street_2/Flagstone2.gif, adb_wood_2/Wood1_beam.gif, adb_wood_2/Wood2_worn.gif, adb_wood_2/wood4.gif, adb_wood_2/wood5.gif, adb_terrain_2/earth2.gif, adb_terrain_2/mossyrock.gif, adb_brick_2/rdbrick.gif, adb_metal_2/girder.gif, adb_mines_2/gravel.gif, adb_mines_2/track_curvese.gif, adb_mines_2/track_strv.gif, adb_plaster_2/plaster3.gif, adb_plaster_2/plaster3_win.gif, adb_plaster_2/plaster1.gif, adb_ruined_2/cmntbrick.gif, adb_ruined_2/plaster1.gif, adb_stone_2/wtstone_smth.gif, adb_stone_2/bigstone2.gif, adb_roof_2/leadshingle.gif Nameless Voice: NVDoors01/nvdoor01.pcx, NVDoors01/nvdoor02.pcx, NVDoors01/nvdoorchurch03.pcx, NVDoors01/nvdoorparis02, Dhin/DedEx: BrownStoneX/CT_STN.pcx, BrownStoneX/DR_STN.pcx, ChambersX/ CHAM_WLL.pcx, CrackedConcreteX/DG_TILE.pcx Rob Hicks/DedEx: WoodX/Xwood02.pcx, WoodX/Xwood04.pcx, WoodX/Xwood14.pcx, WoodX/Xwood11.pcx, WoodX/Xwood07.pcx Port from T1/G by the DedEx team: ChurchX/DOORS.pcx, ChurchX/FLCROSS.pcx, ChurchX/FLOR.pcx, ChurchX/SKYLIGHT.pcx, ChurchX/INFLR.pcx, LostCityX/LC04.pcx, RamirezX/R17.pcx, TempleX/GLASS1.pcx ------------------------------------------------------------- Thanks to: Everyone at the TTLG forums (www.ttlg.com), the people who made DromEd Deluxe (DedEx), ------------------------------------------------------------- Copyright Information This level is © by Jesps Distribution of this level is allowed in any non-commecial way you wish. However, you must leave the mission intact and give me credit for it. If you see some of your work in this mission, that are not credited properly, let me know and I will correct it. This level was not made by and is not supported by Looking Glass Studios or Eidos Interactive. -------------------------------------------------------------