=================================================================================== 09/??/06 =================================================================================== Author : Pedro Quintela from Portugal(cardia1) Contact Info : Horizontes_profundos@hotmail.com Homepage : not yet Date of Release : October 11,2009 Title : Melancholy in Porto This mission is dedicated to Clearing Description : Briefing(s) : No Cutscene : No =================================================================================== * Playing Information * Game : Thief 2 TMA Mission Title : Melancholy in Porto File Name : Miss 20/ Miss21 Difficulty Settings : yes Equipment Store : no Map : No Auto Map : No new objects : yes New Graphics : Yes New Sounds : yes Multi-Language Support : No EAX Support : No Briefing(s) : no Length : n/a Size : n/a Difficulty Level Info : the loot amount change between the difficult levels. Description- .Garrett is hired by Keeper Telmo and other keepers to perform a few simple tasks in the centre of Porto, however from there he will have to go next to Matosinhos an outsirkt of Porto, there he must find out at the electrical nuclear Central what caused an explosion in the main reactor, causing thus floods in the City of Porto. ================================================================================== * Construction * Base : My imagination and also inspired in the typical Porto architecture ( bulidings wich are of a cold, grey, monocromatic and draw stetic) Build Time : lost my count Build info : Related with relaxing, melancholy and somehow sad atmospheres =================================================================================== * Loading Information * This mission will work fine with DarkLoader. Just place in your missions folder. =================================================================================== * Thanks To * I wanna thanks above all Yandros and Sluggs and Sensut at ttlg forums who have been helping me in everything, Thanks for your support, You´ve have been my great supporters and also great friends i want to thank also Nameless Voice for his big help in this mission by teaching me how to convert textures into t2 textures also Sensut , Ricebug, Nameless_voice, Fidcal, R soul, Nicked, Random_Taffer, Vigil, Shadowspawn, John9818a,Lady Rowena, Tdbonko, Troutpack, Nightshifter, Mortal Monkey, Imortal Thief, Ghost in the shell, Schwaa2, Slyfoxx, Ottoj55, Bulgarian Taffer, Telliamed, taffer9, Drk, Phantom,Eshaktaar,krenim,Asgaroth, Clearing,Dark Arrow,Brother renault,snowcap 21, Canetoad, ffox, Mikekelly, Briaeros h,Lady Jo, Jason Tibbs, and the authors from the site Thief-circle. these people know a lot about dromed, i hope someday to be so good as they are. Everyone who wrote the great tutorials I learned from! Especially the guys who wrote the ones at thief-thecircle.com, Komag the best tutorial writer, and the writers of the original Dromed documents.and thanks to Andrés Martano and Renzo who indicated me the right links for tutorials and other important stuff, the people at the ttlg forums that gave me a lot of help. *Beta testers(alphabethic order): -Bikerdude -Daniel -Darthslair -Gloria Creep -Hotlyx -Tannar =================================================================================== * Copyright Information * Readables fixed by Tannar Main menu imaged edited by Yandros Musics by Chachi Jones : "Brown" on the first mission from the album "Claustrophilia" and "Not this nothing" from the album "Dymaxon Daydream" Textures By Berney boy and kingpin converted to thief 2 textures by me, except a one texture "locker door" by Independet Thief Objects: Photos taken by me, except the wheat fields photos, other objects by Independent Thief, Lady Rowena, Christine Schneider, Drk, Eshaktaar. Ai skin textures by Lady Rowena,Eshaktaarand Sterlino, Yametha, Schwaa, pkaa, redleaf,Saturnine, CRC, Phandom, SilentSleep and Digital Nightfall. Directed, Organized, and Released by Digital Nightfall. Readables fixed to a correct English by Tannar Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level to any map pack without my permission. You CAN edit this mission if you want, just let me know. and let the others know who made the original mission. This level was not made and is not supported by the Late Looking Glass Studios or Eidos Interactive.