N-COUNTER PATCH FOR THIEF 2 5:38 PM 7/9/2002 -------------------------------------------------------------------------------- Author: Vadim Kokielov Contact info: gaylesaver@yahoo.com Homepage: http://www.geocities.com; function over form preference advised Date of release: Today -------------------------------------------------------------------------------- Release: v 0.1 -------------------------------------------------------------------------------- Description: The patch supplied in this package will add Encounters and Creatures Encountered statistics to Thief 2's original missions and any other mission that uses gen.osm and dark.gam. The former statistic counts how many times, in total, you were exposed; it marks transitions from invisible to visible. The latter statistic enumerates the creatures who have seen you. Shifting into and out of a shadow five times in front of the same guard will result in Encounters = 5 and Creatures Encountered = 1. Both statistics pay no attention to the light level. If you were seen by a guard, you are marked down - quite a proper state of affairs, I suspect, when the rules of Ghosting are considered. To add the patch to a mission or gamesys that doesn't have it: 1. Open the mission in DromEd. 2. In the console, type edit_obj creature 3. Click Add. In the scrolling list, select S->Scripts. 4. Add "En-Counter" in any free slot. If there are no more slots, see below. 5. Copy the ncounter.osm file whole to the game directory. Make sure darkhooks.dll is still there. 6. Type script_load ncounter in the console. 7. To save the gamesys, use the command save_gamesys 8. Save the mission In case you can't add any more scripts to the creature archetype, create a metaproperty and add the scripts to it. To do so: 1. Select Editor->Object Hierarchy 2. Select "Metaproperties" at the top. 3. Select "Metaproperty" in the tree and type a name for the metaproperty. Make note of this name. 4. The object editor will open; add the scripts property and the script itself as in 3 and 4, above. 5. Close the object editor and the tree, and type edit_obj creature in the console. 6. Add your metaproperty to Creature by clicking Add, highlighting Metaproperty, and finding it in the highly overfilled and cluttered collection of pieces of Looking Glass's imagination. 7. Ensure that you save the gamesys and the mission before playing or distributing. In this release, I can't guarantee that the statistics will be perfectly accurate. Please report any errors to me at gaylesaver@yahoo.com! Enjoy. -------------------------------------------------------------------------------- * Play Information * Game: Thief 2 Package Title: N-Counter patch File name: ncounter.osm -------------------------------------------------------------------------------- * Loading information * Do not use DarkLoader or ThiefLoader! To install: 1. Unzip ncounter.zip into a directory. 2. Open up Command Prompt or MS-DOS Prompt. Depending on your version of Windows, it is either in the root Programs folder, or in Accessories 3. Type, including the inner quotes cd "" replacing with the full path of the directory to which you unzipped the files. 4. Type install_t2 replacing with the path to Thief 2. To uninstall, run the unncounter.bat file in your Thief 2 directory. -------------------------------------------------------------------------------- *Acknowledgements* Triston Attridge shone his flashlight into darkness, in the right place and at the right time. My thanks, Totality. Paz existed while attempting to help me. The latter is a mighty condescension of its own right, but the former is majestic. My thanks, Paz. -------------------------------------------------------------------------------- * Copyright * (C) 2002 Vadim Kokielov Feel free to distribute darkhooks.dll (required) and ncounter.osm with your mission without crediting anyone. The files in this package were not built and are not supported by Looking Glass Studios or Eidos Interactive.