-------------------------------------------------------------------------------- Nov 14, 2000 -------------------------------------------------------------------------------- Author: Twisty Contact info: guru_66@hotmail.com Date of Release: Nov 14, 2000 -------------------------------------------------------------------------------- Prologue: When - Several months before the first event of Thief 2. Garret is confronted one morning by a messenger boy who has a letter for him. "Dear Garrett, It has in truth been years since we last met, yet sometimes when I cast my mind back to those days, it seems only minutes have passed when as children we played on those dirty streets and lightened the pockets of passer-bys. Although we have seldom crossed paths since your joining the keepers, I have often thought and asked after you. Though it with much unexpected pain that I seek an audience with you now. As you may already know, I have been wed to Master Greaves, a successful trader for some years now and have borne him a daughter, Merimee, who will turn eight this year. So, as you can see, my life has indeed taken a more rewarding turn than what I ever envisioned in my youth. That is, until recently. When my mother became widowed all those years ago she found herself without money enough to support me and sent me as a child to the city where I could work in one of the many factories there. And yet poverty was not the only reason that I was sent away it seems. Following the death of my Father, my mother turned to a cult group there for support whose beliefs and identity were kept a closely guarded secret. Heather Downs, having such a strong history of Hammer loyalists, was no place to start joining other religions and yet in those dark times she felt that she had nowhere else to turn. As my mother found herself becoming further and further entangled in the Druizalites ways (as they were known), they started demanding that I should be inducted into their group. They claimed that a birthmark that I wore was a sign of Baphomane, their god and that by sacrificing me to him was part of their destiny. Since then, I had heard nothing of my Mother until last week when travelling to Heather Downs, I learnt that she died several years ago. It was during this visit that my daughter Merimee vanished. She also bears the same birthmark as I. I am beside myself to know what to do. The Sheriff there seems to have little time for one such as myself. Even so I have a modest amount of wealth now, my low social standing seems to work against me. I believe that your the only one who can help me now. I bid thee Garrett to travel those miles to my old home Heather Downs and seek what information that you can find. According to Greaves, there is a historian there known as Marius Saltimer, who claims that he knows something about the Druizalites and that she will slain in one of their ceremonies tomorrow. Please go with Abby the messenger boy to my house now, where we will discuss your payment. Yours faithfully, - Marina" ----------------------------------------------------------------------------------- Further Background: During the journey to Heather Downs, the coach gets stopped by guards who start searching for weapons, as people have been disappearing in the area. Garrett is forced to jettison all but only the most essential items. Perhaps the famous combat expert, Luthor De Snel, who is said to reside in Heather Downs, will have a weapon or two. ----------------------------------------------------------------------------------- Production Notes: This FM represents my first effort with dromed. I have been working on it solely after completing the official tutorial. Hence you can see a vast improvement from the beginning of the level to the end. ----------------------------------------------------------------------------------- Objectives: -Search Marius's office and obtain some information. -find a way into the lost catacombs. -The trip out here has cost you alot of money. Steal at least 850/1200/1500 worth of loot. -Don't let Merimee die. -Don't kill any innocent bystanders.(Novice/Catpurse) -Find the Hammer's sacred Seliquary. (Catpurse/Master) -Don't kill anyone. (Master) -When all your objectives have been completed, return with Merimme to where you started. ----------------------------------------------------------------------------------- * Play Information * Game: Thief: The Metal Age Mission Title: The Ritual File Name: Miss20.mis Difficulty Settings: yes Equipment Store: no Map / Automap: yes / no New Graphics: yes New Sounds: yes EAX Support: yes Briefing: No Difficulty Levels: Novice, Catpurse, Master * Construction * Base: From Scratch Build Time: A Lot Longer than I care to talk about - 3 months ----------------------------------------------------------------------------------- * Loading Information * DarkLoader ready. Filename: ritual.zip ----------------------------------------------------------------------------------- * Copyright * Copyright (c) July, 2000 by Twisty Permission is given to freely play and distribute this level, provided that it remains whole and intact. This level was not made and is not supported by Looking Glass Studios (duh), nor Eidos Interactive. ----------------------------------------------------------------------------------- Thanks, Ndru (for some good ideas about AI follow) and Apache (for solving an objective conundrum) and anyone at the forum who helped me along the way. I would also like to thank - in no particular order - Viper6, MsLedd, Vaul, Drom_Editor, DKessler, Lancer and Mazur for their tireless beta-testing efforts!