===================================================================================================== 01.02.2011 ===================================================================================================== Title : To The End With Nothing (Thief Reloaded contest) Filename : nihil.zip Author : Haplo and Marukpa Contact info : Private message through TTLG forums Date of Release : 01.02.2011 Version : 1.0 ===================================================================================================== * Playing Information * Game : Thief 2: The Metal Age File Name : miss20.mis Difficulty Settings : Yes (AI and puzzles) Equipment Store : No Map : Blank Automap : No New Graphics : No New Objects : Yes New Sounds : Yes EAX Support : Probably Briefing : No * Construction * Base : Eavesdropping ===================================================================================================== * Story * You are Haunty von Joinus, the haunt who has been haunting the catacombs below the mechanist seminary for many years. However you have grown tired of patrolling the same hallways for what seems to have been an eternity, so you decide to bid farewell to your friend, break out of the seminary and find something more worthwhile to haunt. The exit is blocked by a magical barrier, which can only be passed by holding the Talisman of Death. You need to first destroy the four elemental talismans. Doing so will give you access to the Talisman of Death. ===================================================================================================== * Our goal * We wanted to take an OM and give it a totally different story without altering the mission. Therefore the changes to the original mission are minimal; a handful of brushes were added and a couple of hundred objects were replaced, mostly ambient sounds and scripting elements. Our goal was to provide you with a unique experience and let you view the Thief world from a totally different angle. Above all, we wanted to make you think. =================================================================================================== * Important Notes * - You are a haunt. You can run faster with your hammer drawn, so don't tuck it away. Being a haunt, you don't have an inventory; therefore all the items that appeared as junk before might play a more important role in this mission. Finally, you don't have the hiding skills of Garrett. There is no light gem. You can still hide in the shadows, but not as effectively as Garrett does. - Haunts don't see the world as the living do, so don't adjust your TV sets. - Don't save during the opening conversation, it might break the mission. - Don't go too fast. Slow down and read whatever there is to be read. * Known Problems * - The overlay effect at the end can cause flicker on the screen when jumping up, going through doorways or climbing stairs and ladders. - Some beta testers have experienced sudden death (SHAS) on rare occasions. - The huge crate has texture problems on the top and bottom sides. ===================================================================================================== * Credits * - This mission features meshes and objects by: Atahlus, Eshaktaar, Nameless Voice, Schwaa, Jason Otto, Rob Hicks and Yandros. - Nameless Voice for custom scripts and his help with the overlay effect. - Telliamed for custom scripts. - The people at The Editors' Guild on TTLG forum. - Tannar and Dussander for the testing forum. - The beta testers for their help and patience. - Audio credits: Sensut whose fantastic sounds we have used extensively. YcatX Arcturus - Starcrossed * Beta Testers * - ffox - Gloria Creep - Nickie - Nightwalker - Peter Smith ===================================================================================================== * Loading Information * Darkloader ready. Do not unzip -- Place in fan mission folder and install using Darkloader 4.2 or later. ===================================================================================================== * Copyright Information * This Mission is (c) by Ali Pouladi (Haplo) & Marukpa (Marisa), 2011. Distribution of this level is allowed as long as it is free and the package is kept intact. No one may edit and re-distribute this mission without my expressed permission. This level was not made and is not supported by Looking Glass Studios, Eidos Interactive, or Ion Storm.