=================================================================================== Mar 23, 2002 (Fixed version 13-11-2010) =================================================================================== Author : TaXi (Eben Lassen) - Fixed by Haplo (details below) Contact Info : mr.tza@snet.net Homepage : http://www.angelfire.com/goth/vionline Date of Release : Mar 23, 2002 Description : ______________________________________________________________ This is about my third mission. My first was a demo called Garrett's House. My second was called Garrett's Apartment. Both were crap. I hope this is better. ______________________________________________________________ I recently went paid off the Sheriff, Heywood Jascroomee, to have his men look the other way as I walked into the vault of First City Bank and Trust, so I could pick up 1000 in gold for equipment for a job. I knew he was always willing to deal with a thief, being a former thief himself. When I arrived at his house, I knew something was wrong. The gate was hanging by one hinge, and it was all warped, as if it had been bashed off. I want into his house, but I couldn't find him in any of the main rooms. The house was ransacked. I made my way to the bathroom, and I saw something I will never forget. His dead body was in the bathtub, which was full of blood. His head was reversed. I knew I was dealing with a very violent group of killers, whoever did this. I noticed his arm was hanging out of the tub, and there was a note in it: "HAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!! Ruin our jobs, will you? You always favored those taffers, the Downwinders! With love, from THE UPWINDERS!!!!". _______________________________________________________________ I am only 14 years old, so don't expect much of the mission. Briefing : No =================================================================================== * Playing Information * Game : Thief: The Dark Project Mission Title : Rigging The Votes File Name : miss16.mis Difficulty Settings : Kind of Equipment Store : Yes Map : Yes Auto Map : No New Graphics : No New Sounds : Yes Multi-Language Support : No Briefing : No * Construction * Base : None Build Time : 3 months Fixes by Haplo (13/11/2010): - Loading a save game won't crash anymore. - Optimization and ObjCast lighting. - Snapped all the brushes to the grid. - Fixed a corrupt script name. - Fixed the objective difficulties. - Fixed the final objective not ticking off. - Fixed the wrong intrface directory structure. - Fixed many room brush errors. The author seems to have misunderstood the concept of room brushes. For example, he had put a room brush around every air and solid brush. Imagine the mess. - The hammer now goes in the inventory. - Fixed the portcullis at the beginning. - Fixed the plaques. - Fixed the infinite arrows. - Fixed the position and orientation of many doors, objects and lights. - Fixed the recurring conversations. - Fixed a couple of missing textures. - Fixed the texts. - Made sure all the loot was obtainable. - Some other small fixes. What was not fixed: - (0, 0, 0) falls inside the map. What was not touched: - The architecture, textures, AIs, AI patrols, story or any other game play elements. Special thanks to darthsLair for helping me fix a crash I could not reproduce, and to the TTLG people for their patience. =================================================================================== * Loading Information * Darkloader ready. Do not unzip -- Place in fan mission folder and install using Darkloader 4.2 or later. =================================================================================== * Copyright Information * This level is © by TaXi 2002 Do whatever with it, like I care. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. (This text file was created with the Homemade Mission Text Wizard)