This pk4 archive contains a Dark Mod Fan Mission. It should be placed in the darkmod\fms folder. It can then be played via the Dark Mod New Mission menu. For details see: http://www.thedarkmod.com/ ============================================================= 10/01/2010 ============================================================= Title : Return to the City Filename : Return_to_the_City.pk4 Author : Melan (Gabor Lux) Contact info : gabor DOTlux AT gmail DOTcom Date of release : 10/01/2010 Version : 1.0 Description: Back among these old walls again, it seems. The alleyways and courts beckon, the smells and flickering lights the same as ever. Have I been away so little that I remember them all? No matter. This time, my objective once more brings me to the Hammers: one of their workshops has recently received a shipment of potent explosives... Although inert before it is treated with a volatile compound, there is bound to be a mechanician who will pay a good price for the lot. That settles my agenda for the night. I must be careful, since the Hammers aren't known to be lenient with trespassers... and if they knew it was the same fellow who had already paid them a visit once... but better not dwell on trivialities. I have found a way to the street where the storehouse is located, and hid myself next to the gate. If I am unable to open it from inside when I am done, I may just have to find another way out. It is an hour before midnight. Time to go. ============================================================= * Notes * - Since the mission features wide, relatively open spaces, it has higher hardware requirements than regular TDM FMs. Performance may be very poor on older PCs, and occasionally, a freeze of up to half a minute or so may be experienced. I apologise for the possible inconvenience. - Take note that guards in The Dark Mod are much more alert, seeing and hearing over greater distances. An altercation can draw lots of unwanted attention! - Ghosting is supported in this mission. Achieving a perfect thief result (acquiring all loot while ghosting), however, may be quite difficult. - You can climb out of the level with some effort. Good job, but now I am afraid you cannot get back in. Or... can you? ============================================================= * Play Information * Game : The Dark Mod Level Names : Return to the City File names : Return_to_the_City.pk4 Difficulty Settings : Normal/Hard/Expert Equipment store : No Map/Automap : No New graphics : Yes New sounds : No New conversations : No New models : No Multi language support : No Briefing : No Ghosting : Yes ============================================================= * Construction * Base : None Build Time : 2 months total. ============================================================= * Playtesters* - Fidcal - ktux - MrMunkeepants - Premier - Serpentine * Special Thanks To * - Fidcal: a lot of behind the scenes help, especially setting up a mission-critical objective. - Mortem Desino: additional objective assistance. - The entire Dark Mod team, for this special treat of a game. - Siyah Parsomen: house prefab (as seen outside the mission boundaries at the starting area). ============================================================= * Copyright Information * This level is © 2010 by Gabor Lux Distribution of this level is allowed as long as the archive and this file are kept intact. This level was not made and is not supported by The Dark Mod team. =============================================================