===================================================================================================== 15.09.2010 ===================================================================================================== Title : Of The Sinister Awakening Filename : Sinister.zip Author : Ali Pouladi (Haplo), based on an abandoned mission by Redface Contact info : Private message through TTLG forums Date of Release : 15.09.2010 Version : 1.0 ===================================================================================================== * Playing Information * Game : Thief 2: The Metal Age File Name : miss20.mis Difficulty Settings : Yes (AI) Equipment Store : No Map : Blank Automap : No New Graphics : Yes New Objects : Yes New Sounds : Yes EAX Support : No Briefing : No * Construction * Base : An abandoned mission by Redface Size : Tiny Build Time : ~135 hours in total ===================================================================================================== * Story * (This mission happens after the events of Insanity's Crescendo which was in turn sequel to Unholy Vivid Innocence. Although not necessary, I recommend you to finish UVI and IC first before playing this mission, if you haven't already.) After the fall of The Warlock by my hands, his follower fell into disarray. A strange plague befell the monks of his monastery. The rest of his order were hunted down by the mechanists. The last black wizard prosecuted was Lord Abbath, who was arrested and executed yesterday. It is rumoured that Lord Abbath was in possession of a very important artifact belonging to The Order. Before his arrest, he ordered his trusted servant to escape to his rarely-used mountain retreat, taking the artifact with him. Apparently the mechanists will be dispatching a group to the area in order to retrieve the artifact. I'd better act quickly before the mechanists beat me to it, or worse... =================================================================================================== * Notes * - Your weapons collide with the terrain. - The AIs will notice if you bump into them. ===================================================================================================== * Credits * - Redface for giving me permission to complete his abandoned mission "Haunted House". I left most of his architecture and objects intact, just added more to them and changed some of the textures. I also added room brushes (a lot of work), puzzles and a story. I basically started with 580 terrain brushes, 247 objects and zero room brushes. The end result has 789 terrain brushes, 669 objects and 85 room brushes. - Marukpa as usual for her help with everything. - LarryG for making me two custom objects. - I have also used meshes, textures and objects by: Nameless Voice, Nielsen74, Schwaa, Jason Otto, TDBonko, Targa, Gort, LarryG, R Soul, Yametha, Digital Nightfall, GOB, PinkDot and Vigil(http://thief.washboardabs.net/). I hope I haven't missed anyone. - Some textures are from: - Mafia - Kingpin - Wheel of Time - Max Payne 1 & 2 - Return to Castle Wolfenstein - Nameless Voice for custom scripts and various useful tools. - Telliamed for custom scripts. - The people at The Editors' Guild on TTLG forum - Tannar and Dussander for the testing forum. - The beta testers for their help and patience. - Audio credits: - Finntroll - Veripuu - The Inverted Manse - YcatX - Rose Cottage - Clive Barker's Undying * Beta Testers * - Marukpa - ffox - Gloria Creep - Peter Smith - Brethren - Redface ===================================================================================================== * Loading Information * Darkloader ready. Do not unzip -- Place in fan mission folder and install using Darkloader 4.2 or later. ===================================================================================================== * Copyright Information * This Mission is (c) by Ali Pouladi (Haplo) & Redface, 2007-2010. Distribution of this level is allowed as long as it is free and the package is kept intact. No one may edit and re-distribute this mission without my expressed permission. This level was not made and is not supported by Looking Glass Studios, Eidos Interactive, or Ion Storm.