=================================================================================== October 9, 2001 =================================================================================== Author : Shadowspawn (Randy Sybel) Contact Info : rsybel@adelphia.net Homepage : http://www.angelfire.com/games4/shadowspawn/ Date of Release : October 9, 2001 Version : Release Version 1.10 Description : Lorgan's Web. Briefing : No =================================================================================== BACKGROUND: This mission takes place after Thief: The Dark Project but before Thief II. Garrett hasn't pawned off Constantine's sword yet, and the Law and Order crackdown in the city has yet to start. Also, the Mechanists are just splitting away from the Hammerites. Garrett discovers a golden opportunity to make some money quickly. A wealthy eccentric (some say wizard) has decided to put a rare jewelry collection on display, and for sale to the highest bidder. "I've always been reluctant to work with a partner, but this time the job was too big to handle alone. If I had a reliable fence to work with I might not have gotten into this mess. But I've never found another fence I could trust like Cutty. I decided to take on Cudget as a partner. He's an independent thief and has managed to stay out of Cragscleft, as well as make a decent living. He has some contacts outside of the city, including a fence who could get rid of a really hot item. We set up a difficult job to rip off a wealthy eccentric. A jewelry collection to be exact. Bribes had to be paid, floor plans and information bought. It took some time to work out a decent plan. Now, somehow, a rumor has been started that someone is going to rip off Lord Fishkill. He's moved the jewelry collection from his display room into his vault. Cudget went out to find out what he could. Now I'm watching two guards standing outside this dump we rented. No one knew we were here. Cudget's been missing for hours. I wonder if he turned me in, or got caught. It's probably not a good idea to hang around here anymore." READ GARRETT'S JOURNAL! It contains much more information leading up to this point, as well as a few clues. Things you should know: Frobbing a candle flame puts them out. So will water arrows and KOGas. If a street is too well lit, try putting some of the lights out IN the buildings. The lit windows will darken. Most pipes can be climbed. Falling off of roofs can kill you. =================================================================================== Bug Fixes: Fixed textures on roof above brothel (I still don't know how you got up there Sarik!) Dead hooker no longer damages Garrett. Lorgan dies better, so TrigSlain effects have less problems. Light mushrooms can be "used" one at a time Improved ending objectives. Fix "New Objectives" noise with no objective on Normal difficulty. On "Normal", killing Lorgan as hidden objective is fixed. Fixed strange interaction with light behind Garrett's apartment vanishing midgame Other minor fixes (generators, coffee mugs) =================================================================================== CREDITS: Zail, Saracoth for ideas which got me started (Hammer bashing down the door) Tels and mad god for helping me fix my level when it was horribly broken mad god for the lantern basics (which became the Portable Light Mushrooms) Totality for custom objects, and S&R, and everything else Deep Quantas for conversations Datoyminaytah for reskinnables, and plenty of help, and the Trickster picture. SilentSleep for blockable brushes, and more Thumper, Despot, xarax, d0om, for many examples of how things work. xarax for the "Pathfinding limit fix", which is the only way this got built! Trimfect, for the glass texture, and how to make windows I'm sure there are plenty of other people I forgot to thank, please don't take it personally. I needed so much help, and there were so many who helped me. If I forgot you, consider yourself thanked! Daxim and Loanstar for voice work My two brothers (Doug and Scott Sybel) for voice work on some guards Thanks to my wife Lauri for the female voices, as well as infinite patience and tolerance as I created this FM. (She's a gem!) ****************************************************************************** I'd like to thank my beta-testers. They started with a really pathetic, buggy, mission, and helped me turn it into the pathetic, buggy version you see today! (No really, they put up with a lot of problems, which I think I fixed. It was a lot worse!) GayleSaver, WillieSutton, Taffer_Benjo, Viper6, Nightwalker, Lancer, Barry Graves, t-wrexx, Mikal Hauser ****************************************************************************** Finally: I'd like to thank LGS (even though they are gone) for bringing Thief to life, and giving us such a wonderful playground for our imaginations! =================================================================================== * Playing Information * Game : Thief: The Dark Project Mission Title : Lorgan's Web File Name : miss20.mis Difficulty Settings : Yes Equipment Store : No Map : Yes Auto Map : Yes New Graphics : Yes New Sounds : Yes Multi-Language Support : No Briefing : No Length : n/a Size : n/a Difficulty Level Info : Normal, Hard, Expert * Construction * Base : Assassins Build Time : 15 months =================================================================================== * Loading Information * With Thiefloader(Darkloader): Copy the LorgansWeb.zip into your thief/missions folder. Run Thiefloader/Darkloader, and select LorgansWeb from the list and press play. =================================================================================== * Copyright Information * This level is © by (Randy Sybel, June 22, 2001) Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level to any map pack without my permission. No one may edit and re-distribute this mission without my express permission. Mission designers: Please ask me before using the custom elements of this mission. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. (This text file was created with the Homemade Mission Text Wizard)