=================================================================================== July 30, 2003 =================================================================================== Author : Shadowspawn (Randy Sybel) Contact Info : rsybel@adelphia.net Homepage : http://www.angelfire.com/games4/shadowspawn/ Date of Release : August 16, 2003 Version : Release 1.05 Description : Lord Fishkill's Curse. Briefing : Yes =================================================================================== BACKGROUND: This mission takes place after Thief II. Now that Karras is gone, Lord Fishkill has time to nurse his old wounds and decides to offer Garrett an ultimatum; come work for him, or be cursed and die. Camvator 1) - (Please turn up the sound here, so you can hear Garrett and Lord Fishkill better. The synchronization of sound and action seems to vary from PC to PC, including overlapping lines. If you have trouble understanding the conversation, there is a text copy in Books/english/camvator.str) - Garrett and Lord Fishkill meet on neutral ground, Fishkill offers Garrett employment as his security chief, Garrett declines, Fishkill fires off a spell at Garrett which leaves him writhing in pain on the ground and engages the curse. The Keepers reach Garrett and keep him safely stashed away in an apartment they keep for these purposes. As long as Garrett never come into contact with bright light, the curse doesn't activate. If he does, nightmarish creatures are summoned, which then try very hard to kill him After days of sitting around, waiting for something to do, Garrett is ready to take his chances. Hanging around drinking every night until he can sleep without dreaming is wearing thin. Things you should know: Frobbing an oil lamp puts it out. So will water arrows and KOGas. Most pipes can be climbed. Falling off of roofs can kill you. Running is a perfectly acceptable defense. There are two 'frobbable' AI in the mission. Think of them as 'Interactive'. Frobbing them will get you information or hints. Another note of caution - During testing it was found that saving conversations (in the Dromed sense of the word) caused many weird and unmanageable problems. So, I removed the 'feature'. What this means to you is try and avoid saving a game while one of the AI is talking to you. It won't work right when you restore. Also, don't try and break the camvator sequences. I didn't hide anything interesting in the backdrops, and you'll wander around with nothing to do. Just sit back and enjoy them, they're not that long. =================================================================================== Bugs: My beta-testers slapped me around until I fixed all the bugs I could. There are still one or two trouble spots, so save often; 1.) Starting a ruckus in the bar downstairs from where you start often crashes the game for no apparent reason. Save before you leap into action. 2.) Events in the wizard's dining room seem to lead to crashes, it seems to be somewhat hardware dependent (video cards in particular). 3.) Jumping onto the ladder in the wizard's kitchen can be difficult. Get a running start. =================================================================================== CREDITS: For textures; David Guerra, schwaa, Saturnine, Asylum, and Sledge. Also, thanks to Lady Rowena and Christine, for making it obvious that David Guerra's texture were too good to pass up. For AI; Anyone who contributed to Dedx For Objects; Nameless_Voice, schwaa, Dedx team. For AVI movies: Thorin Oakenshield In General; anyone who ever wrote a tutorial or did a demo mission Special Thanks to frobber - for the great rain sounds and lots of help with weather! If I used something special from anyone, and I forgot to give you credit, please send me a whack on the head and I'll include you here. Special credit to the voice actors SlyFoxx and MsLedd; MsLedd - Mother SlyFoxx - Father, Jimmy, guards(2), wizards, Garrett (of course) Shadowspawn - Message boy, Keeper Orlo, Lord Fishkill ****************************************************************************** I'd like to thank my beta-testers. If there are any bugs left in the mission, it's not their fault. There's just some things I can't fix, or can't make happen again. Nightwalker, frobber, SlyFoxx, kfort, MsLedd, Silent_Warrior, Peter Smith, Albert Conklin, Jabberwocky, Yandros, epithumia, DashStatic. ****************************************************************************** Finally: I'd like to thank LGS (even though they are gone) for bringing Thief to life, and giving us such a wonderful playground for our imaginations! Special Thanks: To Terry Pratchett - for giving me some great ideas for comic relief in my missions, as well as writing wonderful fantasy / humor books. And for playing this mission. =================================================================================== * Playing Information * Game : Thief 2: The Metal Age Mission Title : Lord Fishkill's Curse File Name : miss21.mis Difficulty Settings : Easy, Hard, Difficult Equipment Store : No Map : Yes Auto Map : Yes New Objects : Yes New Creatures : Yes New Graphics : Yes New Sounds : Yes New Motions : Yes (well, sort of)) EAX Settings : Yes Multi-Language Support : Some Briefing : Eventually Length : n/a Size : n/a Difficulty Level Info : Normal, Hard, Expert * Construction * Base : Life of The Party Build Time : 10 months =================================================================================== * Loading Information * With Thiefloader(Darkloader): Copy the LFCurse.zip into your thief2/missions folder. Run Darkloader, and select Lord Fishkill's Curse from the list and press play. =================================================================================== * Copyright Information * This level is © by (Randy Sybel (Shadowspawn), August 16, 2003) Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level to any map pack without my permission. No one may edit and re-distribute this mission without my express permission. Mission designers: Please ask me before using the custom elements of this mission. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. (This text file was created with the Homemade Mission Text Wizard)