A Thief 2 Fan Mission Campaign
Release date: 21 June 2011
This mission pack makes use of high resolution sky textures and requires ddfix to display correctly. If you don’t want to bother with the hi-res version, there are boring normal versions in the Xtras folder. Simply drag them into the T2 directory to overwrite them. (The second mission has no sky.)
Thin Story Line
Certain interests have discovered an island, long abandoned by a mysterious group named the Sidhe. In the ensuing destruction, the Mechanists, Hammerites, and a host of greedy others are exploiting the archeological find. Hearing about the potential wealth, you climb aboard the Rose Cottage and decide to get in on the action.
Welcome to Heretic, a Thief 2 mod based on the original game.
Heretic was a fantasy first-person shooter video game created by Raven Software, published by id Software, and distributed by GT Interactive in 1994. It was made available on Steam on August 3, 2007. (Wikipedia)
Of the 45 levels, I’ve selected 3. Most of the levels (and I toured all 45 twice) are wide open spaces with long site distances. They were obviously designed for death match and team type game play, and therefore unsuitable for translation into the Thief universe.
Spit & Polish
Nameless Voice, R Soul, Haplo, Sensut, John9818a, ffox, darthslair, Independent Thief, Yandros, and few other taffers at TTLG I may have missed.
Notes & Issues
Use the ‘cycle weapons’ keys (left & right brackets [ & ]) to access the Elven Wand.
The water in mission 3 sometimes flashes. Doing a quick-save and then re-loading usually fixes the problem. Different things were tried, but I believe this is hardware related.
Quality Control (Beta Team)
bob_doe_nz, ffox, Gloria Creep, MrMunkeePants,
Nickie, prjames, ravenhook, Sensut, tafferjim
Heretic high-resolution textures downloaded from Steam. jHeretic Re-texuring Project 2003.
Optimized and repacked by Cain.
Heretic intro music by Kevin Schilder, of Raven Software.
Briefing movies filmed on location in Murkbell.
Calendra’s Legacy courtesy Purah & Saturnine
SlyFoxx (Scott Murchison): Voice acting (Intro)
GORT (Shaun Morin): Elven wand dynamics
Sensut: Scripting, AI tweaking
Saturnine: Sailing ships (from Rose Cottage)
Jermi: High resolution skies
Eshaktaar: Custom lamps, furniture, chests, fat man (Foster), Ash Zombies, and other cool stuff.
Jason Otto: Improved AI models, flame effects, gates, & fences.
Nameless Voice: Various models, sun calculator.
Vigil, Pinkdot: Cobwebs
Sluggs: Fence model (mission 3)
Sidhe model (mission 1) taffed from Serious Sam, The Second Encounter
Gamesys: DedX, Eshaktaar’s Broken Triad
Hammer Bots: DedX
Difficulty levels change number of AI. No other objectives, loot, etc are affected.
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.