Author : Andrea Aleotti – Milan, Italy

Contact Info : lord.alan@tiscali.it

Homepage : http://devoted.to/Thief


Date of Release : April 2003


** *** **

§ Description §


My second mission.


§ Story §


This time Garrett has to steal a precious gadget from Lord Alan’s Fortress: The Cube.

Nothing exciting. The usual break in and go out.


** *** **

§ Playing Information §


Game : Thief 2

Mission Title : Lord Alan's Fortress

Version : 1a (KO limit fixed)

File Name : miss21.mis

Difficulty Settings : Yes

Equipment Store : Yes

Map : Yes

Auto Map : Yes

New Graphics : Yes

New Sounds : Yes

Multi-Language Support : Yes

(English, Italiano, Français, Deutch)

Briefing : Yes

Size : Very short


Difficulty Level Info :

Action – Thief – Sneak


Action:

You are a ruthless Taffer.

You want speed and a quick getaway.

Knock out as many people as you can - at least 22,

and the more the merrier.

Kill if you must.

Thief:

You are a practical Thief.

You would prefer to remain undetected,

but you will not hesitate to knock out people who get in your way.

You do not want to face a murder charge.

No killing.

Sneak:

You are a master Thief.

Remaining undetected is a matter of honor.

Knock out as few people as you can - no more than 7.

You do not want to face a murder charge.

No killing.


** *** **

§ Construction §


Base : My brain

Build Time : ~450 h / 14 months.


** *** **

§ Acknowledgements §

I want to thank all my betatesters:
Andrea Marchi (Nephentes)
Barbara (Hawklette)
Linda (Nightwalker)
Peter Smith
Scott Murchison (Slyfoxx)
Sterlino

And the friends who made translations and text reviews:
Hopper (German translation)
Nightwalker and her husband, Bernie (final English edit)
Phylia and Stuart Carbery (first rough English translation)
Ramirez's Old Fat Burrick (French translation)

Thanks to Scott Murchison for his Garrett’s voice.

Thanks to Andrea Marchi for some good paintings.

A special thanks to Peter Smith who helped me to focus the story.
He has written some good texts to improve it.
He also provided me a lot of really constructive criticism.

Thanks, in anticipation, to all the people who will host this mission on their site for
download.

I would like to take this opportunity to also thank all the people who sent me feedback and comments about my first mission:
Lord Alan's Basement.

Thanks again to Linda and Peter because their constant interest in this mission helped me to go on with my work.

Just only one word again:
THIEF IS ART

IMPORTANT NOTE: I suggest you play this mission after a fresh boot. Both the complexity of the architecture and the high number of the objects require a lot of memory and powerful cpu (My pc is AMD 1500MHz, 512 RAM, ATI Radeon 8500 64MB).


** *** **

§ Loading Information §


Use Darkloader version 4.1 or higher.

A fresh boot is recommended before playing the mission.


** *** **

§ Copyright Information §


Copyright (c) April 2003

by Andrea Aleotti


My musics are copyrighted.


Distribution of this level is allowed as long as it is free and the package is kept intact.
You may not include this level to any map pack without my permission.
No one may edit and re-distribute this mission without my express permission.


This level was not made and is not supported by

Looking Glass Studios or

Eidos Interactive.