=================================================================================== Author : Contact Info : Homepage : Date of Release : 22nd September 2006 Version : 1.0 Description : Dangerous Conditions Many decades ago, the Order of the Hammer created a combustible powder, which they used to fuel their Explosive Charge. As with many Hammerite inventions, the Mechanists took it a step further. Using a refined form of the powder, they created small projectiles that could be fired from cannons mounted on the Builder's Children. Things may soon get worse. Gurmart the Alchemist is close to creating an even better form of the powder. It will be so volatile that a tiny amount could be used to fuel a weapon small enough to be used by a single guard. Gurmart's work is so dangerous that he performs all of his experiments in some partly flooded caves just outside the City. The moist atmosphere should reduce the chance of anything going wrong. This is where your chance lies. The City Watch has been funding Gurmart, but their patience is wearing thin. The research has been expensive yet there has been little progress. If something went wrong, it would be the last straw. The City Watch would cut the funding and Gurmart would no longer be able to carry out his work. Your task is to get into his laboratory and cause an explosion. It is vital that the City Watch do not suspect sabotage. There are two ways to ensure this: 1) Do not allow anyone to see or hear you, or even to become suspicious. 2) Do not allow anyone to survive the explosion! That would leave no witnesses. =================================================================================== * Playing Information * Game : Thief 2: The Metal Age Mission Title : Dangerous Conditions File Names : miss17.mis / water_c.gam Difficulty Settings : Yes Equipment Store : No Map/Automap : Yes/Yes EAX Support : Yes New Graphics : Yes New Objects : Yes New Sounds/MP3 : Yes New Scripts : Yes (but not exclusive to this FM) New Motions : No Multi-Language Support : No Briefing : No Difficulty Level Info : Normal, Hard, Expert * Construction * Base : Built from scratch for Komag's Water Contest. Build Time : 3 months Beta testers : Peter Smith ffox pillaysteven Credits: Vigil - Objects, Textures - http://www.washboardabs.net/thief/news/ Schwaa - Objects - http://208.49.149.120/schwaa/index.html R_Soul - Objects - http://mysite.wanadoo-members.co.uk/another_website/index.html David Gurrea - Textures - http://www.davegh.com/blade/davegh.htm Nameless_Voice - Objects, Custom Scripts - http://www.geocities.com/nameless_voice/ Yandros - Objects - http://www.wearytaffer.com/tools/tools.html GayleSaver - Custom Scripts - http://www.geocities.com/gaylesaver/ Telliamed - Custom Scripts - http://www.thiefmissions.com/telliamed/ Flecha das Sombras - Objects - http://br.geocities.com/flecha_das_sombras/ Some sounds came from a '6000 Sound Effects' CD, others modified from T1/T2 I have also made some objects/meshes myself. Apologies if I've missed anyone out. * Loading Information * Darkloader/GarrettLoader ready. Do not unzip -- Place in fan mission folder and install using Darkloader/GarrettLoader. =================================================================================== * Copyright Information * Distribution of this level is allowed as long as it is free and the package is kept intact. The only allowable change is to the name of the .zip file. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.