===================================================================================================== 01.02.2011 ===================================================================================================== Title : Complicated Cargo Filename : ComplicatedCargo.zip Author : intruder (Steffen Lehnert) Contact info : thehoosh@web.de Date of Release : 01.02.2011 Version : 1.0 Description : This mission is a tribute to Joss Whedon's "Firefly" and "Serenity". Lootlist : A complete lootlist made by Tannar is included in this archive. Additional Information : The script of all in-game cutscenes is included in the archive in case you did not understand what's been said. : After placing the cargo aboard Serenity, you will be immobile for a few seconds as Serenity takes off again. : Saving or leaving the game during cutscenes will cause the conversations to malfunction. ===================================================================================================== * Playing Information * Game : Thief 2: The Metal Age Level Names : Complicated Cargo File Name : miss29.mis Difficulty Settings : Normal, Hard, Expert Equipment Store : No Map : Yes Automap : Yes (partly) New Graphics : Yes New Objects : Yes New Sounds : Yes EAX Support : No Multi-Language Support : English only Briefing : Yes (ingame) Known bugs : AIs may trigger a secret, but this happens very rarely * Construction * Base : "Life of the Party" (Thief 2 Release version) and "A Theft In High Towne" Build Time : 23.11.2010 - 31.01.2011 ===================================================================================================== * Story * There is a new job waiting for the crew of the transport vessel "Serenity" in a distant place called "The City". The ship left Persephone two days ago and should reach the city within the hour. The job to be done requires the "acquisition" of certain cargo from noble estates in the city. Since this could be considered a hit-and-run mission, you've got to move quickly across the roofs, locate the booty, get it on board Serenity and head straight to the next location. Meanwhile, Wash will keep the ship in the air. He'll be waiting for your signal to land, take the cargo inside and take off again. Don't forget to get the hell out of there once the cargo is secure and everyone is back on board... Keep an eye out for any Alliance patrol craft and Reavers that are pushing out further each year! ===================================================================================================== * Loading Information * Darkloader ready. Do not unzip -- Place in fan mission folder and install using Darkloader 4.2 or later. ===================================================================================================== * Special Thanks * Early Alpha Test * Tannar Beta Testers * gnartsch * nickie * PotatoGuy * Tannar ===================================================================================================== * Additional Copyright Information * This FM uses the following scripts, textures, objects and sounds: == Scripts == * tnhScript 2.1 by Tom N Harris == Objects == * Thief Object Enhancement Package (pipe01-pipe08) * Nielson74 (4x4SecretDoor) * Thieves and Hammerites from DEDX * Nameless Voice (balloon) * greenhorn (crossbow, bolts, new sword) == Skins == * Bronze Griffin (Reaver swordsman, Reaver bowman) * Ottoj55 (Mal & Jayne) == Textures == * snow textures made by gumdrop == Sounds == * sound effects from Thief 1 * tc630 (fire & screams) from freesound.org * CGEffex (distant shooting, shouting soldiers) from freesound.org * Robinhood76 (air raid soundscape) from freesound.org == Music == * David Newman - Trading Station Robbery (Serenity) == Voices == * some voices of Mal, Wash, Zoe, Simon and Jayne taken from Firefly & Serenity ===================================================================================================== * Copyright Information * This Fanmission is (c) by intruder (Steffen Lehnert) 2011 Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level in any map pack without my permission. No one may edit and re-distribute this mission without my express permission. This level was not made and is not supported by Looking Glass Studios, Eidos Interactive, or Ion Storm.